#How to add props, doors and windows?

1 messages · Page 1 of 1 (latest)

sick badger
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Hey! I'm new into making maps and this one i started just today. Had experience in GTA SA mapping. So, as i started to make new map for me i realised that i can't find how to add props, doors that i can open and close and windows that i could break. Also maybe few tips for me?

jaunty salmon
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doors are quite simple just make a mesh and then give it the func_door entity (func_door is not a point entity)

vestal widget
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use prop_door_rotating

proud bay
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prop_door rotating

sick badger
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also i found strange thing that after i finished editing map and saved it, when i launch map in game it doesn't show me last saved progress

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even though i didn't use other map

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Before loading map i see this. Can someone translate pls?

jaunty salmon
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but in all seriousness it dosent really matter it still works as a door

vestal widget
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prop_door_rotating just looks much better

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plus there's handles and shit

sudden geyser
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BSP expects you to make maps out of "rooms", rather than more modern game engines that use meshes for maps

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Technically tools/toolssky is a fancy texture shader that imitates a sky texture. But it's a closed "room" to the game engine.

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You can also use cordon bounds to compile a boxed-in area for hammer.

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If you'd like an example, try decompiling any of the half life 2 maps, or download Source SDK and you'll get a new game folder sourcesdk_content of the original vmf files.

vestal widget
sudden geyser