Hey! I'm new into making maps and this one i started just today. Had experience in GTA SA mapping. So, as i started to make new map for me i realised that i can't find how to add props, doors that i can open and close and windows that i could break. Also maybe few tips for me?
#How to add props, doors and windows?
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doors are quite simple just make a mesh and then give it the func_door entity (func_door is not a point entity)
also i found strange thing that after i finished editing map and saved it, when i launch map in game it doesn't show me last saved progress
even though i didn't use other map
Before loading map i see this. Can someone translate pls?
no
but in all seriousness it dosent really matter it still works as a door
It means you have your map totally open to the void.
BSP expects you to make maps out of "rooms", rather than more modern game engines that use meshes for maps
Technically tools/toolssky is a fancy texture shader that imitates a sky texture. But it's a closed "room" to the game engine.
You can also use cordon bounds to compile a boxed-in area for hammer.
If you'd like an example, try decompiling any of the half life 2 maps, or download Source SDK and you'll get a new game folder sourcesdk_content of the original vmf files.
are you selfbotting to do that?
you can look up mask links and enter them in yourself
