#playermodel texture clipping?

1 messages · Page 1 of 1 (latest)

raven ravine
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change "villbo.smd" to "villbo.mdl" in $modelname

cursive wraith
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hm, not sure what it doesn't like about line 13's surfaceprop definition

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gasp found the answer for that one!

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time to see in game if it works

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missing textures and STANK stretched model, which is due to the skeleton repositioning not being applied, so I'll figure that out later, time to get textures working! Off to a good start, it has working bones and the polies are there! Thank you Zekkriel for getting this moving!

cursive wraith
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hmm, still not picking up the textures in game, not sure what I missed, any clues?

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playermodel texture struggle

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playermodel *texture struggle

sly ivy
cursive wraith
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so I think it knows where the materials and textures are, maybe it's not reading them? these are the settings I used to convert my png's to VTF, I assume this is fine? I'm just checking things to see what the issue is

sly ivy
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what is the cdmaterials path in the qc

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those settings look fine

cursive wraith
sly ivy
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use crowbars view mode to see what the material namrs assigned in the model are

cursive wraith
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on it, thank you!

sly ivy
cursive wraith
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hm, so it appears to NOT be picking up the materials at all, referring to "iv_drawable_material" which specifically doesn't exist

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I wonder if the periods are confusing it, ".00" but it's also not picking up the others without periods

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I'm still stuck on this haha, I'm heading into work so I'll be back in a little while

sly ivy
# cursive wraith

you might have to see about reassigning the texture names in blender

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i remember having this issue a few months ago where material name.001 would have the numbers and period removed

cursive wraith
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sounds good, I'm trying that now, thank you!

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WAIT I think I see what I missed

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nope... nevermind, still figuring it out

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so it SEES the materials, but the textures won't load...

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head for example, naming matches

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playermodel *texture not appearing in source struggle

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hm, this may be something, these names do not match, let's try

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didn't change anything, and I just noticed the playermodel variant is an error

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fixed the path but still an error, and of course, still no textures showing

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progress! THAT issue was from having two identical directories open, one was gmod another was... tutorial somehow making me make a clone and confusing myself, but model is 100% good now, back to textures..

cursive wraith
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so... it works, I have fallen victim to source spagetti, it was probably referring to another folder which doesn't exist locally... so we did it!!! thank you to both filterfeeder and zekkriel!!

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Now I just have to figure out how to fix the weird clipping

cursive wraith
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Maybe it's missreading alpha channels with the textures?

cursive wraith
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playermodel texture clipping?

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found a workaround!

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thanks everyone, that should be everyting!