#playermodel texture clipping?
1 messages · Page 1 of 1 (latest)
I'll give that a try, thank you!! I'll get back to you in a moment
hm, not sure what it doesn't like about line 13's surfaceprop definition
gasp found the answer for that one!
time to see in game if it works
missing textures and STANK stretched model, which is due to the skeleton repositioning not being applied, so I'll figure that out later, time to get textures working! Off to a good start, it has working bones and the polies are there! Thank you Zekkriel for getting this moving!
hmm, still not picking up the textures in game, not sure what I missed, any clues?
playermodel texture struggle
playermodel *texture struggle
Use VertexLitGeneric, not LightmappedGeneric
thank you! still no results.. hmm
so I think it knows where the materials and textures are, maybe it's not reading them? these are the settings I used to convert my png's to VTF, I assume this is fine? I'm just checking things to see what the issue is
use crowbars view mode to see what the material namrs assigned in the model are
on it, thank you!
Use in View button
hm, so it appears to NOT be picking up the materials at all, referring to "iv_drawable_material" which specifically doesn't exist
I wonder if the periods are confusing it, ".00" but it's also not picking up the others without periods
I'm still stuck on this haha, I'm heading into work so I'll be back in a little while
you might have to see about reassigning the texture names in blender
i remember having this issue a few months ago where material name.001 would have the numbers and period removed
sounds good, I'm trying that now, thank you!

WAIT I think I see what I missed
nope... nevermind, still figuring it out

so it SEES the materials, but the textures won't load...
head for example, naming matches
playermodel *texture not appearing in source struggle
hm, this may be something, these names do not match, let's try
didn't change anything, and I just noticed the playermodel variant is an error
fixed the path but still an error, and of course, still no textures showing
progress! THAT issue was from having two identical directories open, one was gmod another was... tutorial somehow making me make a clone and confusing myself, but model is 100% good now, back to textures..

so... it works, I have fallen victim to source spagetti, it was probably referring to another folder which doesn't exist locally... so we did it!!! thank you to both filterfeeder and zekkriel!!
Now I just have to figure out how to fix the weird clipping
Maybe it's missreading alpha channels with the textures?