#Broken Proportions in Ragdoll
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proportion trick, look it up.
Nvm I fixed the issue, turns out I missed some steps
Broken Proportions in Ragdoll
Now new problem, the model is fine unless it's a ragdoll, in which the proportions break again
Ragdoll in default pose on the left, how it looks on an alive player on the right
Maybe it's because I reused the physics model with the old skeleton
But they should be similar enough to not make a noticeable difference
don't use the proportion trick on the reference/ragdoll smd
remember, you're only needing to apply it to the player animations
if you have a working skeleton already there's no need to reshape it to the player skeleton -they're two separate smd files. source doesn't transfer or use any one bone structure, it just plays back the animation you tell it to play.
(speaking of which, you're free to create your own player animations if you want to animate the second set of arms anytime - you don't have to use the default animations)
So just use the original skeleton the model came with?