#Broken Proportions in Ragdoll

1 messages · Page 1 of 1 (latest)

proper dagger
#

Hi y'all, the proportions on my playermodel keep getting stretched when compiling. I've tried the proportion trick already, so I don't know what's going on here.

#

Here's how I want it to look

#

But here's how it ends up

wintry kayak
#

proportion trick, look it up.

proper dagger
#

I've already said I did it

#

It still ends up as that

proper dagger
#

Nvm I fixed the issue, turns out I missed some steps

proper dagger
#

Broken Proportions in Ragdoll

#

Now new problem, the model is fine unless it's a ragdoll, in which the proportions break again

#

Ragdoll in default pose on the left, how it looks on an alive player on the right

#

Maybe it's because I reused the physics model with the old skeleton

#

But they should be similar enough to not make a noticeable difference

shrewd rain
#

remember, you're only needing to apply it to the player animations

#

if you have a working skeleton already there's no need to reshape it to the player skeleton -they're two separate smd files. source doesn't transfer or use any one bone structure, it just plays back the animation you tell it to play.

#

(speaking of which, you're free to create your own player animations if you want to animate the second set of arms anytime - you don't have to use the default animations)

proper dagger
#

So just use the original skeleton the model came with?

proper dagger
#

Well using the original skeleton didn't seem to fix the issue

#

I'm out of ideas

#

@shrewd rain Any suggestions? Sorry for the ping

shrewd rain
#

no- use the proportion trick on everything except the ref.

#

cant provide any more help than that