So I imported a custom texture of mine into Garry's Mod, only for it to look like this. The contents of the .vmt are attached, along with the .vtf for analysis. How do I fix the lighting problem?
#Lighting on this prop is acting odd...
1 messages · Page 1 of 1 (latest)
i wanna turn off the fullbright but keep the glowing parts
will removing selfillum break the glowing parts?
try it
Is the problem still there?
still need to do it
sorry, i've been busy 💀
well, even if so, then change SDK_VertexLitGeneric to just VertexLitGeneric. I don’t understand where did you get the SDK_ postscript when there is simply no such shader in the gmode.
and if you need glowing parts then you need to use $selfillummask, but if you use $phong then $selfillum itself won't work either. Use the $detail example from here. https://developer.valvesoftware.com/wiki/Glowing_Textures