#Randomized? bodygroup problem

1 messages · Page 1 of 1 (latest)

clever shadow
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When only switching "Shoes" bodygroup, entire model become like this

teal lynx
clever shadow
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Shoes bodygroup 1 has no problem though

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I manage to fix the shoe problem by swapping bodygroup order in .QC, but the problem goes to other bodygroup

clever shadow
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Video of the problem, doesn't have screen recorder at that moment

round hearth
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never had that. Does the same thing happen in the game?

clever shadow
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Yes

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How many bodygroup you've tried in a playermodel?

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Mine is 24, but I heard that there's no limit in bodygroups

round hearth
round hearth
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In case anyone is wondering, he has too many combinations.

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By default, CBaseAnimating supports 4,294,967,296 combinations (32 bits), and CBaseViewModel supports 256 (8 bits).
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and he has 15,854,469,120