#How can I make animations for gmod models using Source Filmmaker?

1 messages · Page 1 of 1 (latest)

heavy crater
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Hello, I would like to know how I could animate models for gmod using sfm?

simple grove
heavy crater
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still thanks tho

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What I meant is I animate stuff in sfm, I export it, and then somehow make it useable for the model I animated on sfm for gmod.

gloomy scroll
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Ah, that makes more sense.

I don’t know how to do that.

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You might be able to extract animation data from sfm’s dmx format, but I’m not a programmer.

simple grove
gloomy scroll
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That’s not what I meant. Sfm dmx stores some additional data about the sfm session as far as I’m aware. Idk, I don’t use sfm.

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And gmod’s studiomdl can take dmx files perfectly fine, just not…sfm’s dmx format.

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I don’t think.

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Dmx is a container format kinda in the same vein as fbx is

heavy crater
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Hmmm

simple grove
# heavy crater Hmmm

Use blender for easy exportation for animations. You can export it already with SourceOps engine. Or the blender source tools add-on with dmx/smd doesn't matter

gloomy scroll
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I assumed he was wanting to bring the animations from SFM -> GMod, without blender/studiomdl as a middleware, like importing it to HAT animation tool or something.

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I’m sure it’s possible, but no solution for that exists as of right now