#i want to use the material models/props_lab/cornerunit_cloud but i cant
1 messages · Page 1 of 1 (latest)
any reason why you cant?
it doesnt show up in the selection screen
i think the reason is the material types
https://www.youtube.com/watch?v=TeFxqi9s-j8 should help you how to fix it
In this video I show how to make custom textures / materials for the hammer editor.
VTFEdit: https://web.archive.org/web/20170913055549/http://nemesis.thewavelength.net/index.php?c=238#p238
VDC Material Parameters: https://developer.valvesoftware.com/wiki/Category:List_of_Shader_Parameters
Normal Map Generator:
https://cpetry.github.io/Normal...
its a animated texture
still
it's simple edit in VMT to make it work
where can i find the vmt
i litreally dont know how to do that
there are 2 base textures
can you help me on how to?
i've edited it for you and just put it into your material folder in gmod and it should pop up in materials
next time get GCFScape and open any dir.vpk on hl2 and find any vmts you need and edit the material type to LightmappedGeneric
what should look up to find it?
find what
the material
just like what materials of your liking...
when i look cloud it doesnt show up
did you reload your material list?
yes
i putted it into anouther folder inside materials
i am using hammer++
also doesnt that work with addons?
why mine not work
old hammer and hammer++ is not the same
steamapps\common\GarrysMod\garrysmod\addons\VoidBase\materials
i think you should put it in material folder itself
steamapps\common\GarrysMod\garrysmod\materials
but then how would other people install t with no errors?
no like
since its a techincly different texture wouldnt people installing it have erros?
the map
well in that case you can just yoink vmt and vmf materials and make your own path
but its a model texture and i want to use it on a brush
no matter what reason of model/brush/effects it's same way
why it not show up normaly then
because props and or model materials has material types called "VertexLitGeneric"
it doesnt work on brushes
the materials you see in Hammer has material types called "LightmappedGeneric"
if materials has // before any codes or anything it's commented out aka ignored
what about texture2?
"$basetexture" "models/props_lab/cornerunit_cloud"
"$texture2" "models/props_lab/cornerunit_cloud"
they're the same thing and the texture2 are only used for UnlitTwoTexture material types
if you're using VTFEdit then you should open vtf from the folder where you want to save and use tools>create VMT file
i am using np++
it wont work there
can you sen me the VTFedit
the download
found this on the wiki
whatever
what flags should i select for the vtf
what flags?
nothing just leave as it is
and if you still want animated texture just copy this and put it in VMT when you made the file
"Proxies"
{
"TextureScroll"
{
"texturescrollvar" "$texture2transform"
"texturescrollrate" .2
"texturescrollangle" 0
}
"TextureScroll"
{
"texturescrollvar" "$basetexturetransform"
"texturescrollrate" .1
"texturescrollangle" 11
}
}
?
?
ctrl c it then ctrl v to me
"LightmappedGeneric"
{
"$basetexture" "voidcloud/cornerunit_cloud"
"Proxies"
{
"TextureScroll"
{
"texturescrollvar" "$texture2transform"
"texturescrollrate" .2
"texturescrollangle" 0
}
"TextureScroll"
{
"texturescrollvar" "$basetexturetransform"
"texturescrollrate" .1
"texturescrollangle" 11
}
}
}
you're on your own now. i have enough of helping you.