#Physics model non static

1 messages · Page 1 of 1 (latest)

foggy plover
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J'aimerai que la hitbox de la fourche suive lorsque je bouge le bone associé a la fourche elle même.
J'ai essayé avec les $collisionjoints mais je ne peux plus modifier la position x,y,z de la fourche si je fais cela ce qui m'enpeche de la faire monter.

round fog
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🇫🇷 -> 🇺🇸
I would like for the fork's hitbox to follow when I move the bone associated with it.
I tried $collisionjoints but I can't modify the fork's XYZ position if I do so, which prevents me from raising it.

foggy plover
round fog
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dw i got u

restive snow
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You sadly cannot do that on "props", heck, even not on ragdolls, I recommend you making the lift part a second entity which will update it position there

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Maybe you can with ragdoll, but it's not ideal, consider portal 2 arms models uses a func_physbox in order to append a block into the panels which the animation drives and the physbox follows such bone