#GitHub - tochnonement/spoly
1 messages · Page 1 of 1 (latest)
why size hardcoded? https://github.com/tochnonement/spoly/blob/master/spoly.lua#L31
why files instead of _G.CreateMaterial?
hey, mentioned it in the code:
Either render.PushFilterMin and render.PushFilterMag don't work with materials created with Lua
Idk what shader parameter is missing, I couldn't find it even by comparing materials' KeyValues
uh
okey, its why _G.CreateMaterial - but why size is fixed?
what if i have 4k display?
it's a huge resolution for creating an image, basically the library works like msaa, idk why u might need a bigger size for that
fair enough, but i do not think you would need to render a shape with size larger than 2048x2048