#Prop animation rotating wrong thing
1 messages · Page 1 of 1 (latest)
Are both bones connected? Trust me you gonna have a bad time trying to use bones without parents
yes they are
Do you have bones defined in your qc? If so, remove your $definebone lines
No I don't
Ok. I don’t know how to help unless I had the files. Seems like your animation workflow is different than mine
I’d avoid object animation tbh, stick to armature posing only
I would suggest opening the model in model viewer and seeing what the bones are doing and so on as it can help you to see where things are going wrong. Is your idle animation meant to be the trunk on the ground if not you may want to see if any transformations are applied in Blender such as rotation as that can mess with the compile.
Yes my idle is the trunk on the ground and I have been playing with this for abit now and got it at a better place where the top half is not ontop of the trunk and when it animation plays the entire thing falls instead which is better
but I also did relise that it only says it has one bone which is not true
it has two so I am guessing its bc of that