#Prop animation rotating wrong thing

1 messages · Page 1 of 1 (latest)

buoyant wasp
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I am making a model of a tree that has an animation that rotates the trunk about 90 degress down to the floor but when I inport into gmod it does not do that and rotates the stum inmstead I'll send videos of what I mean

dense plinth
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Are both bones connected? Trust me you gonna have a bad time trying to use bones without parents

buoyant wasp
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yes they are

gaunt path
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Do you have bones defined in your qc? If so, remove your $definebone lines

buoyant wasp
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No I don't

gaunt path
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Ok. I don’t know how to help unless I had the files. Seems like your animation workflow is different than mine

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I’d avoid object animation tbh, stick to armature posing only

cunning solstice
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I would suggest opening the model in model viewer and seeing what the bones are doing and so on as it can help you to see where things are going wrong. Is your idle animation meant to be the trunk on the ground if not you may want to see if any transformations are applied in Blender such as rotation as that can mess with the compile.

buoyant wasp
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but I also did relise that it only says it has one bone which is not true

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it has two so I am guessing its bc of that