#How to create accurate physics model in blender for gmod stuff?
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- Make sure your physics mesh is shaded smooth (all vertex normals are connected, not disjointed)
- Make sure there are no gaps, holes, or duplicate faces in the physics mesh
so i could just copy the orginal model and make it shaded smooth ?
- Make sure the mesh is made of convex hulls (in edit mode with something selected, press f3 and type “convex” to get an example)
- Make sure you are not exceeding the max convex pieces you wrote in your qc file (this line should just be removed if studiomdl isnt saying anything about it so it stops interfering)