#Editing .vmt but changes aren't taking effect.

1 messages · Page 1 of 1 (latest)

dim sage
#

The steps I followed:

  1. I decompiled an existing addon with gmpublisher
  2. I unsubscribed from the workshop version and moved the decomp folder to my addons folder
  3. I edited a .vmt texture file to have the parameters I wanted it to have
  4. I restarted my game

Yet the changes I made to the .vmt aren't visible when they should be.

Any help is appreciated.

hallow cliff
#

post vmt(s)? Have you checked the console?
There maybe a chance the change you made is unsupported by the shader.

#

Try removing the vmt from the addon folder and restart your game to check if the model gets a missing texture.

dim sage
hallow cliff
#

probably unsupported parameter then 🤷

#

is it just a texture change, or did you add/change something else?

hallow cliff
#

let me see 'em

dim sage
#

update: they tweaked one of the normal maps on the addon I was trying to imitate, and that's wherein the effect I was looking for lied. I had to port that over as well. I had previously been under the impression that the two normal maps were the same

#

thank you.