#Prob on Compile
1 messages · Page 1 of 1 (latest)
Do you have the texture that you want to change the color of?
Yup
Do you want to like change the hue of everything on the texture or make the texture one solid color?
Yes Sir,
Do you also have VTFEdit?
you don't need to edit the texture itself necessarily. for simple textures that are mostly white, it's often easier to scale the RGB channels using a parameter inside the material (VMT). to make it red, for example, you only have to add the following line: $color "{255 0 0}"
i prefer to just use photoshop however
Spec, your image is 1024 by 1024
Source doesnt like these sizes at all
8, 16, 32, 64, 128, 256 and 512 are sizes you should use
Here are 4 different colors if you want to use these
1024x1024 textures are perfectly fine in Source. HL2: Episode Two was already using those like 15 years ago
That's fine i change it
What? You can go up to like 8,192x8,192 without seeing problems
But now i got a new problem with my Hammer,
Hammer, dont want to Compile the map...
Hammer say that he don't find the bsp file of the map, but if he don't create it, he can't find it
Prob on Compile
you probably have a fatal compile error. post your compile log here or paste it into this tool https://interlopers.net/errors
The top resource for all aspects of game development on the Source engine
i had this problem once, try saving your vmf file as a different file, then reopen it, it might work but i dont know
Oh im dumb i said sizes for goldsource not source, im used to goldsource mapping
i mixed dem up
** Executing...
** Command: "E:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "E:\Mapping\rp_rockford_spec.vmf"
FileSystem_LoadSearchPaths
Valve Software - vbsp.exe (May 30 2022)
16 threads
materialPath: E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
Loading E:\Mapping\rp_rockford_spec.vmf
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material "nature/cliff01a" not found.
Material not found!: NATURE/CLIFF01A
Material not found!: REALWORLDTEXTURES2/GROUND/CARPET_30
material "statua/nature/blendgrassdirt01" not found.
Material not found!: STATUA/NATURE/BLENDGRASSDIRT01
material "ajacks/ben_paintblue" not found.
Material not found!: AJACKS/BEN_PAINTBLUE
Patching WVT material: maps/rp_rockford_spec/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_rockford_spec/statua/nature/rockfordgrass1_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3Brush 1589540: WARNING, microbrush
...4...5...6...
DRASTIC MEMORY OVERFLOW: Fell out of small block heap!
7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3Brush 1589540: WARNING, microbrush
...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2370 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
Too many t-junctions to fix up! (3470 prims, max 32768 :: 65541 indices, max 65536)
** Executing...
** Command: "E:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "E:\Mapping\rp_rockford_spec"
Valve Software - vvis.exe (May 30 2022)
FileSystem_LoadSearchPaths
16 threads
reading e:\mapping\rp_rockford_spec.bsp
Error opening e:\mapping\rp_rockford_spec.bsp
** Executing...
** Command: "E:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -game "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "E:\Mapping\rp_rockford_spec"
Valve Radiosity Simulator
FileSystem_LoadSearchPaths
16 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading e:\mapping\rp_rockford_spec.bsp
Error opening e:\mapping\rp_rockford_spec.bsp
** Executing...
** Command: Copy File
** Parameters: "E:\Mapping\rp_rockford_spec.bsp" "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_rockford_spec.bsp"
The command failed. Windows reported the error:
"Le fichier spécifié est introuvable."```
Can you send me the vmf? i could try compiling it then sending the bsp to you
of your current map
in the compile thing it says rp_rockford_spec.bsp
ok
Thx u for helping bro
Yes that's weird
i think this map is a bit of a long compile thoughh
i cant really help you here as i dont know why its doing this
what is it?
i didnt know garrys mod ate lunch
But the bsp file is still not created
i had these issues once but i never resolved it
try to delete hammer from your garrys mod bin folder and use steam's validate feature to re-install it
compile with vbsp -notjunc in expert mode
usually, going over t junction limit is indicative of bad geometry somewhere inflating the junction count
but for Rockford, eh, whatever.
Vbsp will abort the compile if it hits tjunc, -notjunc disables tjunc fixup And disables the error
Also, you can make a copy of the .vmt script using the same base texture. It will save people who download your map a few megabytes, give maybe 2-8MB/texture.
So they only need 1 texture but the vmt colors it multiple colors.
Yeah, there is some weird things on this map x)
Now that's fine
But still saying Too many unique verts, max = 65536 (map has too much brush geometry
And the bsp file is still not created
Did u know how can i do