#Prob on Compile

1 messages · Page 1 of 1 (latest)

plain glen
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Hey, i'm trying to change the color of an material, do you know how to do it ?

jovial sparrow
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Do you have the texture that you want to change the color of?

plain glen
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Yup

jovial sparrow
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Do you want to like change the hue of everything on the texture or make the texture one solid color?

plain glen
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Wait

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I want to change the white color of this floor

jovial sparrow
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i see

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Do you have photoshop or a plugin like?

plain glen
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Yes Sir,

jovial sparrow
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Do you also have VTFEdit?

plain glen
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True

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I got it

little badge
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you don't need to edit the texture itself necessarily. for simple textures that are mostly white, it's often easier to scale the RGB channels using a parameter inside the material (VMT). to make it red, for example, you only have to add the following line: $color "{255 0 0}"

jovial sparrow
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i prefer to just use photoshop however

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Spec, your image is 1024 by 1024

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Source doesnt like these sizes at all

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8, 16, 32, 64, 128, 256 and 512 are sizes you should use

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Here are 4 different colors if you want to use these

little badge
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1024x1024 textures are perfectly fine in Source. HL2: Episode Two was already using those like 15 years ago

plain glen
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That's fine i change it

wraith coral
plain glen
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But now i got a new problem with my Hammer,

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Hammer, dont want to Compile the map...

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Hammer say that he don't find the bsp file of the map, but if he don't create it, he can't find it

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Prob on Compile

little badge
jovial sparrow
jovial sparrow
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i mixed dem up

plain glen
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** Executing...
** Command: "E:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "E:\Mapping\rp_rockford_spec.vmf"

FileSystem_LoadSearchPaths
Valve Software - vbsp.exe (May 30 2022)
16 threads
materialPath: E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
Loading E:\Mapping\rp_rockford_spec.vmf
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material "nature/cliff01a" not found.
Material not found!: NATURE/CLIFF01A
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Material not found!: REALWORLDTEXTURES2/GROUND/CARPET_30
material "statua/nature/blendgrassdirt01" not found.
Material not found!: STATUA/NATURE/BLENDGRASSDIRT01
material "ajacks/ben_paintblue" not found.
Material not found!: AJACKS/BEN_PAINTBLUE
Patching WVT material: maps/rp_rockford_spec/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_rockford_spec/statua/nature/rockfordgrass1_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3Brush 1589540: WARNING, microbrush
...4...5...6...

DRASTIC MEMORY OVERFLOW: Fell out of small block heap!


7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3Brush 1589540: WARNING, microbrush
...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2370 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
Too many t-junctions to fix up! (3470 prims, max 32768 :: 65541 indices, max 65536)
** Executing...
** Command: "E:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "E:\Mapping\rp_rockford_spec"

Valve Software - vvis.exe (May 30 2022)
FileSystem_LoadSearchPaths
16 threads
reading e:\mapping\rp_rockford_spec.bsp
Error opening e:\mapping\rp_rockford_spec.bsp

** Executing...
** Command: "E:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -game "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "E:\Mapping\rp_rockford_spec"

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      Valve Radiosity Simulator     
FileSystem_LoadSearchPaths
16 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading e:\mapping\rp_rockford_spec.bsp

Error opening e:\mapping\rp_rockford_spec.bsp

** Executing...
** Command: Copy File
** Parameters: "E:\Mapping\rp_rockford_spec.bsp" "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_rockford_spec.bsp"

The command failed. Windows reported the error:
  "Le fichier spécifié est introuvable."```
jovial sparrow
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Can you send me the vmf? i could try compiling it then sending the bsp to you

plain glen
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okay

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I just want to re map this one

plain glen
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That's this one

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For the moment i just try to run the original map

jovial sparrow
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in the compile thing it says rp_rockford_spec.bsp

plain glen
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Yeah, but i just rename

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That's this one

jovial sparrow
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ok

plain glen
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Thx u for helping bro

jovial sparrow
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yw

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do you have custom props in this map?

plain glen
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That the original map

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I change nothing

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He is only using base and css props

jovial sparrow
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i dont own css lol

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so you want the bsp of this

plain glen
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I just want to run map

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And when it compile

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He say that

jovial sparrow
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weird

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i got the same error

plain glen
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Yes that's weird

jovial sparrow
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i think this map is a bit of a long compile thoughh

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i cant really help you here as i dont know why its doing this

plain glen
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I fix it

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Now i got a new problem

jovial sparrow
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what is it?

plain glen
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I can compil it

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The game is lunching

jovial sparrow
plain glen
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But the bsp file is still not created

jovial sparrow
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i had these issues once but i never resolved it

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try to delete hammer from your garrys mod bin folder and use steam's validate feature to re-install it

solid sinew
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compile with vbsp -notjunc in expert mode

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usually, going over t junction limit is indicative of bad geometry somewhere inflating the junction count

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but for Rockford, eh, whatever.

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Vbsp will abort the compile if it hits tjunc, -notjunc disables tjunc fixup And disables the error

solid sinew
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So they only need 1 texture but the vmt colors it multiple colors.

plain glen
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Now that's fine

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But still saying Too many unique verts, max = 65536 (map has too much brush geometry

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And the bsp file is still not created

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Did u know how can i do

solid sinew
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nope

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fix your geometry. use cordon to narrow down where the issue might be happening

plain glen
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Okay

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Just i have to know why this fuc*** hammer do not create my bsp file

solid sinew
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it tells you

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Too many unique verts, max = 65536 (map has too much brush geometry

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means your map broke