#Prop with moveable parts and skinned collisions spawns with all parts unattached
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The upper mouth is a bone and all the 10 teeth's are bones as well, with their collisions skinned
Prop with moveable parts and skinned collisions spawns with all parts unattached
Idk what’s wrong but yeah, show .qc
Are the collision convexes skinned with the same material?
$scale 4
$bodygroup "1"
{
studio "ref.smd"
}
$surfaceprop "metal"
$mostlyopaque
$cdmaterials "dannio/cocodrile"
$sequence "idle" {
"anim\idle.smd"
fadein 0.2
fadeout 0.2
fps 1
}
$collisionjoints "phy.smd"
{
$concave
$mass 600
$inertia 1
$damping 0
}
it's not a huge deal anyways since it's gonna be an entity
and also yeah, all collision convexes have the same material
I also tried with $definebones, $jointconstrain anmd &attatchment but they didn't worked and sometimes made it worse
Seems to work for me. I actually don't know why it's being weird for you
Same QC
Which compiler are you using? gmod's studiomdl.exe?
Also on this model ive reused the same smd for both the visual and collision mesh. Try that as a debug; change both to the collision mesh.
Do let me know because I've been wanting to see how to make disjointed ragdolls tbh. If you're interested, DM the .blend project my way 🙏
Cracked compiler