#GTAV Map

1 messages · Page 1 of 1 (latest)

weary bolt
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is it untextured?

old heron
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It can be textured, just didn't bother to convert all the materials

weary bolt
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so it is massive?

old heron
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blue box at the center is the normal max source bounds

weary bolt
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so it exceeds 1x1km

old heron
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Yes

magic osprey
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gtav

weary bolt
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yet it still is on normal gmod

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incredible

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gj

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it would blow up my old pc

winter oak
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@old heron any limitations?

old heron
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you can only have about 10k triangles per material, which is related to source model limitations

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easy solution is to just split the model into parts… so it really isnt that big of a deal

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and theres probably some ram limitation

winter oak
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can you shoot people across this GTA map?

old heron
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no

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would lag too much

winter oak
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are you going to make a lib for it? would be cool to load up many surf maps in one

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tho probably triggers are messed up too?

old heron
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the lib is already public

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the .obj loader is not

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still some bugs to work out

old heron
stable flower
old heron
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i will

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literally

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force disable darkrp maps from being loaded

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fuck that gamemode

magic osprey
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hear me out, allow darkrp first

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but then suddenly drop support for it

old heron
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genius

magic osprey
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evilmaxxing

winter oak
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without doing triggers in lua?

old heron
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dont think so

stable flower
wise lake
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(using the LOD version here, I don't think anyone could run full res)
Aw damn, beat me to the punch.
So, no chunk loading based on entity distance?

old heron
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hey if you can find a model of the entire full scale gta map then good on you

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I wasn’t able to find any

wise lake
# old heron hey if you can find a model of the entire full scale gta map then good on you
GitHub

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GitHub

Blender plugin to import codewalker converter xml files from GTA V - GitHub - Skylumz/Sollumz: Blender plugin to import codewalker converter xml files from GTA V

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It’s my impression that it might be possible to do some garrysmod/data/ folder symlink bullshit to literally just load .ydr/ymap assets from an installed copy of GTA into gmod in real time

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But that means having to reimplement all of…that.

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So read or export, either works

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.ymaps of course are each loaded section of the game world, streamed & unloaded as you get close or away from them.

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Pair that with the seamless portals mod for the non-Euclideanness of the interiors. (I honestly have no clue how cross-chunk portaling will work; not very well I think)