#How do I make .qc read different types of textures to choose from for same model?

1 messages · Page 1 of 1 (latest)

tranquil falcon
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I dont want to make my addon too heavy, since model is always the same, only colors change

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I suppose it has something to do with $texturegroup

wispy sage
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Solved

split tundra
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ignore the texture names because arma has weird ones like that just put whatever you have but try this format