#takes around 15 seconds in GIMP
1 messages · Page 1 of 1 (latest)
I wanted to do something similar but I was quite intimidated becuase I thought you had to export stuff in the valve format and that it's tedious. Is there any resource or tutorial you can refer to?
Nice, but how do you export then to gmod files?
you can select most matching color here as probe and shift sliders, useful for things that got stripes to recolor (example is muscle car or train)
VTFEdit
export image from gimp with zero compression and preserved colors on fully transparent pixels
then import it in editor
best normal format is DXT5 imo, literally no quality loss and decend compression
alpha format is DXT5/DXT3 or DXT1, based on for what alpha is used
for alpha/color/envmap masks is DXT5 or DXT3 recommended
DXT1 for no alpha or if alpha is supposed to work with alphatest
texture type is animated texture for any regular texture
resize/clamp optional
This is very helpful, maybe I should also look into a tutorial on how to edit materials
I think your recolors look awesome. Do you plan on releasing them as an addon?
yea
as update for already existing prop pack or new addon (due to new model folder system, to prevent compability issues with another addons or games)
Can you link to the existing one? I want to check it out