#Getting missing texture error on a model I compiled
1 messages · Page 1 of 1 (latest)
What does Crowbar show at the bottom of the log when you click the View tab?
Is the material in a mount.cfg mounted folder or garrysmod/materials?
Assuming the basetexture is the problem, change it for a base texture you know is working fine to be sure
garrysmod/materials, testing the view in crowbar now
So it seems the issue is the .vmt cause different base texture yields the same results
=== General Info ===
MDL file type ID: IDST
MDL file version: 48
MDL stored file name: "tnb\techcom\brot\sovietcap2.mdl"
MDL stored file size: 22,700 bytes
MDL actual file size: 22,700 bytes
MDL checksum: AF0DF846
=== Model Files ===
"sovietcap2.mdl"
"sovietcap2.phy"
"sovietcap2.dx90.vtx"
"sovietcap2.vvd"
=== Material and Texture Info ===
Material Folders ($CDMaterials lines in QC file -- folders where VMT files should be, relative to game's "materials" folder):
"models\soviet\fuckthisbullshit"
Material File Names (file names in mesh SMD files and in QC $texturegroup command):
(Total used: 1)
"soviethat"
"VertexLitGeneric"
{
"$baseTexture" "models\soviet\fuckthisbullshit/sovietcap"
"$bumpmap" "models\soviet\fuckthisbullshit/sovietcap_n"
"$nocull" "1"
}
$modelname "tnb\techcom\brot\sovietcap2.mdl"
$bodygroup "main"
{
studio "cap.smd"
}
$surfaceprop "flesh"
$contents "solid"
$illumposition 0 0.637 35.954
$cdmaterials "models\soviet\fuckthisbullshit"
oh wait
I just had one of those moments where I overthink the issue so much I miss what's right in front of me
I interchanged the word sovietcap and soviethat and messed it up, FUCK ME