#Getting missing texture error on a model I compiled

1 messages · Page 1 of 1 (latest)

bold coyote
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I can take any pictures anyone might need to help

tall depot
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What does Crowbar show at the bottom of the log when you click the View tab?

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Is the material in a mount.cfg mounted folder or garrysmod/materials?

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Assuming the basetexture is the problem, change it for a base texture you know is working fine to be sure

bold coyote
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So it seems the issue is the .vmt cause different base texture yields the same results

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=== General Info ===

MDL file type ID: IDST
MDL file version: 48
MDL stored file name: "tnb\techcom\brot\sovietcap2.mdl"
MDL stored file size: 22,700 bytes
MDL actual file size: 22,700 bytes
MDL checksum: AF0DF846

=== Model Files ===

"sovietcap2.mdl"
"sovietcap2.phy"
"sovietcap2.dx90.vtx"
"sovietcap2.vvd"

=== Material and Texture Info ===

Material Folders ($CDMaterials lines in QC file -- folders where VMT files should be, relative to game's "materials" folder):
"models\soviet\fuckthisbullshit"

Material File Names (file names in mesh SMD files and in QC $texturegroup command):
(Total used: 1)
"soviethat"

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"VertexLitGeneric"
{
"$baseTexture" "models\soviet\fuckthisbullshit/sovietcap"
"$bumpmap" "models\soviet\fuckthisbullshit/sovietcap_n"
"$nocull" "1"
}

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$modelname "tnb\techcom\brot\sovietcap2.mdl"

$bodygroup "main"
{
studio "cap.smd"
}

$surfaceprop "flesh"

$contents "solid"

$illumposition 0 0.637 35.954

$cdmaterials "models\soviet\fuckthisbullshit"

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oh wait

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I just had one of those moments where I overthink the issue so much I miss what's right in front of me

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I interchanged the word sovietcap and soviethat and messed it up, FUCK ME