#Porting texture from blender to Garry's mod?
1 messages · Page 1 of 1 (latest)
texture wrap?
you mean their face? Or you mean the whole model’s materials?
you just convert the diffuse & other supporting images to VTF (vtfedit is good, also some export plugins exist for other programs)
then write a VMT file. VMT is a plaintext script that defines how the game renders a set of textures. A basic one looks like this: (materials/models/npc/catbot/body.vmt)
VertexLitGeneric
{
“$basetexture” “models/npc/catbot/white”
"envmap" "env_cubemap"
}```
The vmt’s filename is the same name as your blender material name, which sits in the folder you put in $cdmaterials in your .qc
all
really anything really
you can tell i'm no into modelling