#NikNaks
1 messages · Page 1 of 1 (latest)
i love all the info you give relating to the map's bsp
PVS, pas, skybox stuff
it's all so potentially useful that saves me from having to write and understand all this shit ❤️
did you manually create the wiki or did you use a script?
also yeah the library is super cool 🥳
The wiki is tiny (for good) why would they use a script for that
Both, I made a small script called "Library" that I used to generate the function list. It is a bit buggy and can't get everything with. So I manually write the smaller or missing functions.
Plan is to make it to a separated program in the future, if I got time.
Thanks! 
I try to make it as readable and useful as I can. Some things in older games can be very complicated.
ah gotcha, thats pretty cool tbh
A library that allows creators to tap into source maps and tools like bitbuffers.
now all I need to do is figure out how to populate a bitbuf with the net library's buffer
I'll update NikNaks bitbuffer with some simple net-functions
Updated, it now has:
BitBuffer:ReadFromNet( bits )
BitBuffer:WriteToNet()
NikNaks.BitBuffer.FromNet( bits )
NikNaks.BitBuffer.ToNet( buffer )
And BitBuffer write functions now return self, alloing you to chain them
DateTime and TimeDelta are now fixed and on the wiki. TimeDelta can also calculate leapyears and should have the right amount of years now.
so whats hard in it
just do a tostring and write as data
if its not byte-even then write all except the last byte as data and write that as a integer
wut
re-write net library to use niknak bitbuf
read net buf thru net.Incoming and populate bitbuf
yes
