Giving the player an initial objective to aim toward which provides a platform to introduce the motives behind various gameplay features/player decisions like theft.
A transition from YOU; the unremarkable person with no criminal history, and YOU; the desperate person trying to get out who is willing to do less than legal things. E.g. Going home to get your documents and possessions, checking your "under the mattress, rainy day" savings hiding spot and realizing you're broke.
Perhaps the apartment is a mess, maybe missing its roof. A visualization of your life in disarray.