#Worm Boss forced loss with hole. (Gameplay)

13 messages · Page 1 of 1 (latest)

trim nacelle
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The worm boss cut a hole where it left our tracks and it was impossible to pick them back up to form a new way around the new hole. I don't know how to describe it better, just look at the screenshot.

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Worm Boss forced loss with hole. (Gameplay)

agile sentinel
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Yea, I like bosses difference in difficulty

  • Mole, which can be deactivated by a water bucket ONLY
  • Spider, which can be countered by not moving at a specific moment, or a torch cartridge
  • This
carmine pine
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you need to scout the correct path in advance for this boss

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do not lay tracks before you're sure the ground will not collapse on you

merry cobalt
carmine pine
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just imagine that the whole map is filled with bedrock

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you'll crash if you connect your tracks into a bedorck

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same idea

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so your first task is to locate those 'bedrocks' first

merry cobalt
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bedrock is already in the game, and you can judge it from afar. worm boss is different mechanic because it can screw you even if you leave space. I wish I had a screenshot but I had a session where I was missing like 4 tracks to finish and it broke remaining space to the station - making it impossible to connect

plain harness
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From the look of it your path goes through the water

gleaming hill
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We're improving the mechanics with the next version to make deadlocks less likely and if they happen the mistake should be clearer