#Low FPS on championship menu rendered car physics and prop animations

24 messages · Page 1 of 1 (latest)

tepid dove
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The car suspension reactions and prop animations are on low fps and some of them just stay afloat. They all fix up to smoother FPS after launching any stage. First video is right after launching the game and second video is right after any launched stage.

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I have a high end system and this was not happening before.

restive bloom
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I do not see any issue with fps here. The only one i see is the left back car that can get stuck mid air if you swap teams too fast.

sturdy spade
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are you like

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running it at 120fps and getting drops to 100fps or something

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looks smooth to me

tepid dove
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There is a difference pay attention it is obvious

tepid dove
tepid dove
restive bloom
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What's your PC spec?

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Still I do not see any major fps drops here.

sturdy spade
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did you know discord plays videos at lowered fps

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idk if that's 60 or 30

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if it's 30 then of course I can't see the difference

tepid dove
# restive bloom Still I do not see any major fps drops here.

I did not say major but fps do drop car skips many frames in Dry Crumbs especially just look at the first vides first 4 seconds and second videos first second also you said "I do not see any issue with FPS" first and I said there is an FPS drop not a major one do not change the matter to make me look picky over your own ignorance

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Besides I don't know what is major for you but if a smooth suspension reaction starts skipping frames noticably it should be major you can even see the car reacting far lesser in the first video in Dry Crumbs

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I wanted to show in FPS overlay but the frames remain exactly the same yet the car is very laggy in suspension physics there

restive bloom
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The only issue I see its the floating car in the back. Maybe its related to your pc or discord or any other app in the background.

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Also your first video can be anomaly due to discord overlay loading popup at the same you started the switching.

tepid dove
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Dry Crumbs cars are skipping frames some others are too but not as bad as there in your own video same as my first one I do not even care about this I just want you to admit you did not pay attention and made me the wrong while I am not making stuff up

restive bloom
# tepid dove Dry Crumbs cars are skipping frames some others are too but not as bad as there ...

From my side and on my setup, team switching does not produce visible FPS drops, and physics behave normally (if we do not count the floating car) after the initial load. Your videos also look good from my point of view. To be fully transparent, based on our quality and performance tests, what I see here, including the videos you shared, is considered acceptable and passes our internal performance test. Especially considering the fact that every loaded car keeps its physics active on loading into the scene. We have certainly seen much rougher performance on lower spec PCs, even with things like logbook loading.