#Add road signs to junctions for improved clarity

1 messages · Page 1 of 1 (latest)

kind frigateBOT
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timothybsf has been warned

Reason: Posted a link

winter flame
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Being lucky to be both a fan of all kinds of arcade racers and Rally sims, I have noticed that I tend to make more navigational errors in this game compared to rally sims.
I think this is caused by 3 things:

  • The Co-Drive (at least the German one), even though being fun, is a bit less clear than the ones in rally sims because of his heavy accent and the fun lines he says in between
  • Missing UI element that displays the next element of the track like in other Rally game (Example below)
  • Me having turned on the arcade racer mindset and expecting the track to be clear in which way I have to go

Because of this I think tracks should feature road signs that make it much clearer where you actually have to drive, this is especially important for the many junctions that the tracks feature.
Ill be adding a few examples for the track "Holzberg"

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UI Element Example

winter flame
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Related Issues:
#1204900839018336306 message
#1204849091813580850 message

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Very confusing: Arrows point to the right, but I have to make a left turn at the junction

reef rapids
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lemme find it

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"Will there be pace notes icons?

We are not planning to incorporate visual pace notes icons into the game. Our design philosophy revolves around the dynamic relationship between you and your Co-Pilot. Your driving style directly influences the feedback from the Co-Pilot – the better you drive, the more accurate and helpful the pace notes become. Conversely, if your driving is poor, your Co-Pilot may become annoyed and respond with criticism and snarky comments about it, potentially disrupting the flow of pace notes for the current section of the track.
"

reef rapids
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those signs are normal at least in spain in that kind of corner

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usually placed in locations where knowing where you're supposed to go is a bit hard maybe because it's a steep downhill or other factors

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hope this all clears out a bit of the confusion

dry horizon
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Thanks for your feedback!

  • We will be looking through all feedback in the incoming weeks.
  • Pacenotes are not missing ui elements - check #✅drive-rally-faq for more.
  • Road signs on road are placed like on every other normal road in their natural state without race going on. Pacenotes would be usless if we will mark every turn with big red and white arrow pointing where to go.
indigo surge
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Those arrow signs do not look like permanent road signs. They look like temporary signs added for the rally. They have the same visual design language as the tape they are placed directly next to which is clearly intended to look like markings added for the race.

These two elements look like signage that was added for the race. If that wasn't the intent then the color of the arrow sign should be changed so they look visually separate from the race signage/tape.

reef rapids
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they're usually black/light blue and white

indigo surge
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Honestly, if the arrow signs aren't going to point in the direction of the race they probably should just be removed or replaced with a different roadside decoration.

balmy summit
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usually arrows are there to help people locate themselves, these arrows aren't indicating a direction or any destination, maybe it would be a good idea to put where it leads too so we could understand that it's not for us, rally drivers

winter flame
dry horizon
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This is arcade game in un-realistic universe you are expecting it to be realistic like sim racing games.

indigo surge
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There's a difference between making a fun un-realistic universe and adding iconography that is misleading to the player. Especially if your co-driver doesn't reliably give callouts for the upcoming confusing junction.

tranquil dune
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We can't really tell where we're going without UI Directions even though our Co-Pilot tells us the directions :/

supple stratus
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I am about to make the same complaint lol
every time I see those signs. I end up full throttle into a dead-end
or sometimes I make the unnecessary break to make a turn that's not even there

random kiln