Another simple mod to provide an... unfiltered selection of purchasable apartment decor.
https://thunderstore.io/c/shadows-of-doubt/p/shroudednight/MailOrderMayhem/
1 messages · Page 1 of 1 (latest)
Another simple mod to provide an... unfiltered selection of purchasable apartment decor.
https://thunderstore.io/c/shadows-of-doubt/p/shroudednight/MailOrderMayhem/
I mean.. the purchase decor screen could be though of as a mail order catalog, I don't think it's that far fetched aha
That was the closest metaphor I could find for the decor screen
so what does this mod do exactly cause i tried reading the description and my brain error 404ed ;-;
when you are buying stuff in your apartment, the game doesn't let you buy anything - it has 'logical' limits
this mod removes those limits, so you can buy anything in the game (though it might not work if you try, ie, trying to buy a turret will probably break)
gotcha
This is great. Any recommendations on how I would be able to upload my own image or modify the names myself if I was so inclined to put that time in?
Which images? The ones missing for the buy menu or the janky one I used for Thunderstore? And I'm assuming by text, you mean all the entries that are blank?
My best guess would be setting name and staticImage on the FurniturePreset or InteractablePreset you want to change. You would also need some way to identify the preset to know which name / image to associate with it. There's no obvious stable ID to key off of, so this would require some digging. You might be able to use the hash code? Finally you would presumably need to load whatever sprites you wanted to use for images, which is not something I have any experience with.
I fixed my dereliction and now have the source up here: https://github.com/ShroudedNight/MailOrderMayhem
Tysm! I'll dig into it and share if I figure anything out but no promises lol I'll do my best tho
So far my favorite thing I've done with it is own the rooftop across the street from my apartment and put the towers and street signs with lights on it so I have a better window view 
@tiny tide wow adding the names was easier than i thought!!!!! Im gonna make furniture names my hyperfocus for the afternoon and share the full results when im done.
How do you know which preset to name?
It was simple all i did was find "furniture":" in my save file to see what was missing name, and then for example compared vintagevanity with 24HrSign and after some digging and suggestions from chatgpt i realized they just need to be added to
C:\Program Files (x86)\Steam\steamapps\common\Shadows of Doubt\Shadows of Doubt_Data\StreamingAssets\Strings\English\Evidence\evidence.names.csv
Good lord, well done, that's definitely not a path that was obvious to me
Neat
I'm away atm, but you should be able to use the ddsloader to distribute these new names with the mod, preventing the need for people to either edit a vanilla file, or make the changes themselves - if that's a path you'd like to take
PROGRESS! almost done, only missed a few
@tiny tide Got all but 1 or 2 names listed.
items seem to be pretty buggy though. any recommendation for what to do when it soft locks any interaction controls when i place certain items?
for example Hanging light and Photo
nvm dying works
is this only the ones you've updated? looks like it I think?
if so, a folder plugins\DDSContent\Strings\English\Evidence\ can be created under the mod folder, put this file in as evidence.names.csv. then DDSLoader can load it for everyone without any manual installation
@wooden bane Yeppers! Ez pz
@wooden bane Wait no it was
C:\Program Files (x86)\Steam\steamapps\common\Shadows of Doubt\Shadows of Doubt_Data\StreamingAssets\Strings\English\Evidence\evidence.names.csv
But I'm not sure if they are the same. I'm new to modding this game so take what I say with a grain of salt lol
yea, so that's the vanilla path
The ddsloader mod allows for additions and modifications to be made and stored within the mod folder, which means shrouded could include those name updates with the mod and it would work automatically, as well as not breaking on game updates
there was some extra spaces and stuff in the last file but i think this should do the trick.
was wondering why the game kept trying to rewrite the file lol
I'm stuck on a Mac until Friday [The joys of hybrid RTO with a rural house 🙄]. I can take a look at doing it then if a PR isn't opened earlier
Created a PR on github. I haven't tested it, I don't have the mod set up locally, but it should work in theory 😅
Thank you, I'll try it out now and integrate it if nothing obvious shows up
Updated to 0.2.1 with changes. Thanks all. I screwed up the releng for 0.2.0 so if that briefly shows up, do not recommend.
Made this list a while ago, and im sure theres more to add to it, but here are some items to avoid:
BROKEN - DNU
Hanging Light
Photo
Tip Jar
m1,2,3,4, etc
Suitcase
Cash Register
Payphone
coffee machine
ventilation box
Double Helix / Centrifuge / Bone Pile - can place if you dont move after purchase
BROKEN - doesnt work
print scanner
ballet shoes
wallet (drop purse to get wallet instead)
Heels (use "Heel")
street crime scene
keypad
blueprints
book (only claw of the fathoms book works)
wall/floor decal
crime scene
@tiny tide there's something weird about your folder structure - for some reason you've got your dll in a subfolder plugins\shroudednight-MailOrderMayhem\
the dll should be top level, the only thing in plugins should be DDSContent, normally?
maybe this was done intentionally for some reason, but it does look odd to me
I noticed that, too, recently. I've been doing the same thing since NimbleKnees, where I tried to follow a spec I found, so they all probably look weird. I'll at least try and recover the spec, to recall why I did it the way I did
basically, everything in the root folder goes into the zip file root, and then the plugins folder is used to maintain subfolder structures
is there a mod limit to r2modman?
I seem to be able to disable any one mod and game starts add one more on top and it wont.
disabling any other one mod it starts again.
character limit for launching?
NM SOD stock market and evidence link modifiers dont seem to want to play with each other
howso
they don't interact at all with eachother from what I know
if there are no clear errors indicating these mods in the logfile its unlikely
Hey, @sterile field if you've got further mod issues, could you raise them in either a mod discussions thread, or modding general chat? It would be good to keep these mod specific threads for issues targetting the specific mod(s) they're about. Thanks!
Sorry mate I was meant to ask in modding general chat I must have clicked off that page and forgot sorry 🙂