#A flashlight that actually runs on batteries
4 messages · Page 1 of 1 (latest)
I support this only if batteries don’t take up a whole inventory slot
Fair, but then it seems like it could easily be neutralized as a hinderance. What if it's counted in its own slot like lockpicks, but you can only carry 5 at a time or so?
Yeah, as long as batteries either had their own inventory slot like lockpicks, and still have some kind of a maximum, this would be a change I'd enjoy.
Having such a limited inventory already makes most of my decision between "X Benefit or Inventory Slot" Sync Disks default to inventory slots.
My first murder case involved an extra victim because I had to run back to Town Hall to grab some handcuffs due to not having the space to keep an extra set on hand.