#Usable guns and improved killer damage (they can shoot at you)

37 messages · Page 1 of 1 (latest)

mortal trout
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This makes killers more fearful.

amber wagon
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this won't happen
my understanding is that the dev is against adding firearms that the player can use.

kindred flax
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mods? 😮

mortal trout
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If they manage to rework illegal behaviour it would work

amber wagon
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I'm sure once modding becomes easier it will be one

mortal trout
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  • Rob and crime now has its penalties and you have to pay even if you get out of the building and you became a suspect wanted by the cops. Of course unless you weren't caught robing or killing. This means that witnesses no longer have amnesia and you have to be more careful.
amber wagon
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fingers crossed

amber wagon
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kind of the point of the game being about a detective because the police won't do their job

mortal trout
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You are right

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Maybe with some several penalties for rob and killing like being wanted makes it impossible to be evil in that way and I think that can be more immersive for a detective game like this

grim prairie
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It might be a little recursive, but one way this could work is if it was a seperate kind of case. Whenever you shoot someone, you have to justify whether or not it was a "good shoot". Was there a crime you can prove and were you shooting in self defense. This should be especially easy if this was a mugger or the person you're trying to arrest for a murder.

If you can't justify it, the Kola Kops get you and it's game over.

supple nova
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the devs confirmed that it guns wont be usable (dont quote me on this)

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u can find a "reason" from the help section thingy inside the game

velvet apex
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I think in the current state of the game it would be useless or overpowered. Take away from the detective using his or her wits, but killer being dangerous would be nice like going to grounds like hide in basement of the apartment buildings and move like say every two day to another building

supple nova
mint cairn
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Well, still, guns can be sold still,

Hell, I think the only reason guns are used is to give the gun shop a reason to exist, so you can I'd the gun use in said crime

raven pine
raven pine
kindred flax
raven pine
kindred flax
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ok different thought: Was there really a time where you were like "man I wish I could shoot every NPC in this room in order to get the gem or whatever". If they add guns there at least needs to be some penalty

nocturne perch
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Mostly I would want to use guns to shoot cameras, probably. Which might not be good for the game or its balance, but it's the only time I've ever thought "man I wish my guns worked." Maybe also shooting out locks? Or firing a gun into the air to make people flee the area? Or holding someone at gunpoint.

I don't think the game needs or should have gun combat as a major feature, but I do think that there are interesting noir gun tropes it could use, and ways in which guns could be loud, difficult-to-use tools with a lot of risk rather than weapons.

eg. if the sound of gunshots caused unarmed NPCs to flee the area and call for enforcers, you could use it to clear out an area that you want to search, provided you can do so quickly before the enforcers respond to the disturbance, without actually shooting at anyone in particular.

sacred laurel
nocturne perch
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Yeah, Gunpoint in particular came to mind in terms of how I'd want to see guns work here if they ever did anything.

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Guns feature heavily in noir stories but the characters tend to spend more time brandishing them than actually firing them, since they're not action heroes.

raven pine
kindred flax
brave wasp
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changes security system targeting to everyone ... "but we can't have a sidearm for emergencies it's not immersive" .....

kindred flax
chrome lava
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I know this is not a game where you're supposed to be the murderer, but when I knock out an NPC and repeatedly bash their skull in with a hammer, covering everything nearby in blood, just for them to wake up 2 minutes later and pull an alarm, is really irritating.

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The only way to allow us to actually kill NPC's, would require A TON of work, pretty much a "Shadows of Doubt #2" entry worth of work for it to be fair and fun.

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Like, you get caught, and just fined? That's not realistic, add a jail and escape system. Oh, well then a social credit system would have to be removed or it would never go up because you're a felon/escapee. And the jail system would be months of work JUST FOR THAT, which brings in thousands of other little "add this" "add that".

Not to mention the ability to leave evidence yourself. Should your fingerprints be left behind when you open a door unless you use gloves? That's a whole other thing to add. If you get shot, can your blood be used to arrest you? if so, they need to create an entire arrest system, police de-escalation system, then the jail thing, the ability to clean up your own evidence.. That's literally like a decade of game development to get through, and if they DON'T do that but just add killing NPC's, then it's still unrealistic, because you get to murder people and have no investigation done, no possible evidence left behind, etc.. just plot armor.

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TL;DR I yapped way too much about useless crap, but basically, adding the ability to kill NPC's simply can't work without a whole re-release and too much work, + adding JUST the ability to shoot back wouldn't be worth it if every NPC in the map hears your gunshot and ruins it anyway, etc.