#Dirty Deals and Deadly Devices

1 messages · Page 1 of 1 (latest)

violet walrus
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@ruby rune it is my understanding that a.) you have rather strong feelings about this, and b.) that Cole entirely deconfirmed the presence of guns according, specifically, to you. Is the latter point about Cole true?

ruby rune
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Hi @violet walrus. Yes, while change is always a possibility, Cole did announce a deliberate decision at one point for player guns to NOT be a thing, in order to keep player focus on investigation gameplay. And yes, although you didn't ask, I absolutely agree with this decision.

violet walrus
# ruby rune Hi <@415693009536155648>. Yes, while change is always a possibility, Cole did a...

Ah. well, if I may debate you, I feel like in, particular, the idea that it's "out of character" for your detective to have a piece is more than a little out of character, considering this is a game where you regularly break into people's houses and rob and/or outright terrorize them, among other comically amoral things, and from a gameplay balance perspective- well, see above.
Having a means to defend yourself against other people with guns doesn't make this any less of a stealth game, you're still fragile, ammo is still exceedingly rare, and it's arguably even more noir than not to have deadly weapons at your disposal

ruby rune
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I see all those arguments but they are not new. I love noir but this isn't intended to be "the most noir noir simulator ever" - it's intended to be an investigation game and I think you can see that the addition of guns as a problem solving tool gives players the option to NOT play it the way it's meant to be played. I believe that game design should have an strong, intentional gameplay loop and not just throw a bunch of things into a toy box for players to do whatever with.

violet walrus
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BUT

violet walrus
teal folio
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one of the developers blog posts highlighted the 'vulnerable' aspect and having to use your environment to survive i think so the normal shoot out between npcs still sounds like it would be a thing

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which would definitely be cool (you probably just wouldn't be able to shoot back)

violet walrus
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Also, I feel like you can still do action man shit with just your fists and melee weapons (that should be capable of being lethal, why does a knife knock people out). Imagine for the class update, or like, for any gangsters, needing to Evan Wright from hotline miami your way through someone's bodyguards to ask them a question

teal folio
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yeah unfortunately you still can

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a general consensus from people who don't want guns is also that the combat system entirely needs a rework (or at least from all the previous discussions we've had here or on the steam forums)

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pain

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sneaky edits are my jam.

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all praise sentence coherency

violet walrus
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@ruby rune what does cole (and also yourself) think of having actual organized crime be a bigger, more mechanizeds thing? Gangs or just gang-like corpos? I assume, that since all the implications of these things existing in universe (muggings, assassin emails, shit like that) that you're both all up for it

ruby rune
# violet walrus I do still want the opportunity to end up in the middle of actionized scenarios,...

I mean sure, I recognize that many people see value in more options for violence in the game. That doesn't change my belief that this would actively devalue the investigation gameplay. To be blunt, "I want things" doesn't mean that a developer has to include them. Personally I think that sex is a much more important and prominent theme in noir than violence is, but I'm not mad that this isn't a game about sex and I think its addition, optional or not, would change the tenor of the game as a whole. Same deal with violence.

violet walrus
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I actually really like the idea of tense deals where you CANNOT shoot back or fight back in particular, and just kind of need to run away or hide while everyone shoots everyone else. It's mysterious, and adds to the core physical combat loop of "hide and survive"

ruby rune
# violet walrus Also, I feel like you can still do action man shit with just your fists and mele...

"In for a penny, in for a pound" eh? Yes, there is violence in the game already. @teal folio's notes are correct and I am one of the people who thinks that the violence already in the game should be cut back (although I recognize this would be trying to put toothpaste back in the tube). I think it's ridiculous how many citizens in the game carry guns around and it's weak to have so many guns when the player can't have one. My solution is to remove most guns in the game, not add more.

Fun story: I was tailing a suspect (who turned out to be innocent), trying to determine who they knew, where they lived etc. I got a bit too close and they pulled a sniper rifle out of their pocket and shot me down. This person was like a shoe store clerk or something. Very dumb. Well-armed trigger-happy citizens take away from the atmosphere; they don't add to it.

teal folio
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atm i like that they have guns personally as a bandaid solution, just because i am literally immortal barring a well placed gun shot or if i get stuck

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but i would still say the fact i am so unkillable even with them is awful (i always play on the highest damage modifier setting)

ruby rune
violet walrus
teal folio
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when i think of gang related content, i think of the reservations and etc that already exist, or how npcs flag down others in the street to yell at their partner

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would open up the chance for drug related cases or hunting down a murderer who only targets x gang, which would probably be painful to make work but cool

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walking past an alley where two unimportant npcs are doing a small scale drug deal only to come back later and find one dead, etc etc (as opposed to full on scripted stand offs)

violet walrus
violet walrus