#[deprecated] [Outdated] Lethal Action (Killing NPCs Enabled)

1 messages · Page 1 of 1 (latest)

sinful abyss
#

if i kill someone can i solve the crime and then report myself as the killer?

mossy silo
sinful abyss
#

oh i didn't read that part-

mossy silo
#

murdering is pretty easy, so not sure I wanted people to farm that

#

plus I'd need a system to allow your own case to work, it doesn't work right off the bat unfortunately

#

if I can think of a fun and good way to implement it, I will

sinful abyss
#

try to pin the murder on someone else and if you can't the game ends

mossy silo
#

kek

#

though setting someone up seems complicated, like how would you even do that

#

You can point to random person and a weapon that matches description, but that would be pretty boring if it just worked on anyone

#

Have to like elaborately plant evidence or something crazy idk

astral holly
#

amazing, now i just need the ability to shoot a gun..

#

Oh question, what happens if you kill a serial killer on a active case?

vital granite
#

Wonderful work, Igniz! Thank you very much for the mod!

mossy silo
#

if its the murderer before a case, it gets force reassigned to a new murderer

astral holly
#

cool, was worried it might bug the game but that makes sense

cursive nova
#

som1 made that so i'm posting it here because why not

mossy silo
#

Who knows what else breaks that I have no idea about

#

I haven't tested in the long run, so no idea if anything funky happens after a lot of killing

#

and enough time

slate laurel
#

If you witness a murder attempt and kill the victim first what happens?

astral holly
#

Look at me, i'm the killer now

mossy silo
slate laurel
#

So what I'm hearing is I can save someone from life in prison by murdering all their targets first

#

until it's just us and they're stuck seething in impotent rage

mossy silo
#

well yes cause technically they didn't murder them

#

game doesn't have anything for attempted murders

slate laurel
#

If you kill everyone off until there's only one person left do they try to murder you?

mossy silo
#

no idea

#

You can set a population multiplier low so that theres only a few people to kill

#

and then see what happens

#

it may have code that prevents it from selecting the player at all

slate laurel
#

Does the player have to be the one to kill people or will setting turrets to all targets eventually do it?

mossy silo
#

so if the turret stops shooting when they're down it wont kill

slate laurel
#

ahhh

mossy silo
#

stunning an NPC triggers for some reason code that resets their health to max

#

so I'd have to make a complicated system to try and make it count overall damage in a period of time

#

or write code that changes what value it stuns or something complicated

wicked parcel
#

would the turret get a murder case on it? or like a building manager? what does its murderer get counted as

#

like in the hypothetical situation it somehow shoots it while its down idk

#

shoots a person*

elder idol
#

Cool! Now we lack permadeath for player and player also being able to be the target (the latter might already be a thing, eh). And doing away with the lame gov db (Game Balance Options mod only goes so far ...).

#

Falling through the floor would become super annoying, though.

olive hinge
#

YESSS finally. One question though, will killing a NPC also have them registered in-game as dead, just like when someone is murdered and a case is started?

mossy silo
#

they should be

timid surge
#

they not dying

#

Like ?

mossy silo
#

they die after being hit while knocked out

#

depending on your weapon will depend on the amount of hits

timid surge
#

Well im using a hammer

mossy silo
#

mod itself is in BepInEx->Plugins I assume

timid surge
mossy silo
#

do you have a log in the BepInEx folder itself

#

LogOutput.log

timid surge
mossy silo
#

hmm yep there is an error

timid surge
#

Oh

#

whats the problem?

mossy silo
#

that much I'm not certain, try reloading the save

#

and then the game

#

and pray that its just something weird

timid surge
#

ill just

#

reinstall the game and the benixp

mossy silo
#

its the game's method and somewhere in it is a NRE, which tells me practically nothing

timid surge
#

ill reinstall the mod and the mod loader aswell as the game

#

and tell you if it works then

mossy silo
#

if it still errors on that save in particular you can send it to me

#

so I can try to recreate

timid surge
#

ill just start a new save

#

Ive forgotten where I left off anyway

#

Been a few weeks

mossy silo
#

it shouldn't be anything on your end, but I have no idea

#

ill try finding and bashing someone with a hammer to see if thats the issue

#

I'm guessing its some weird circumstance that causes it though, and I won't be able to figure it out unless I recreate it

timid surge
#

WIll guns be added eventually?

#

to the game or mod

#

okay reinstalled

#

what about now

#

Message: Preloader] BepInEx 6.0.0-pre.1 - Shadows of Doubt
[Info : BepInEx] System platform: Windows 10 64-bit
[Info : BepInEx] Process bitness: 64-bit (x64)
[Info : Preloader] Running under Unity v2021.1.0
[Info : Preloader] 0 patcher plugins loaded
[Info : Preloader] 0 assemblies discovered
[Message:AssemblyPatcher] Executing 0 patch(es)
[Message: BepInEx] Chainloader initialized
[Info :Unhollower] Registered mono type UnhollowerRuntimeLib.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain
[Info : BepInEx] 1 plugin to load
[Info : BepInEx] Loading [LethalAction 1.0.0]
[Info :LethalAction] Plugin LethalAction is loaded!
[Message: BepInEx] Chainloader startup complete

mossy silo
#

first run bepinex needs to do its thing

#

plus you need to actually try to kill someone for it to log it

timid surge
#

Alright 1 second

#

Yep works

#

thanks

mossy silo
#

hmm sounds like just a weird glitch

timid surge
fleet summit
#

how do i install it?

raw ruin
#

itll send it to your Shadows of doubt mod folder

#

pretty much automatically installing it

fleet summit
#

i think it should be harder to kill characters

#

i accidentally killed a victim's wife and had to also eliminate the enforcer who rushed inside to fight me

cursive nova
#

don't you have to beat them while they're unconscious a lot

fleet summit
#

i hit someone unconscious once with a knife, they died too

unreal rose
#

Bladed weapons have a tendency to kill on downing. That was apparently an unintended feature, but I like it. Sword meta / knife meta is riskier because of it

mossy silo
#

bladed weapons have higher damage numbers

#

so I imagine its bleeding over and killing

#

or something to that effect

#

I initially adjusted every weapon to require 2x as much as it did to knockout, but thrown items for instance took way too long to kill

#

I may balance bladed weapons in particular or, I may just make it a config setting

unreal rose
#

I think it is completely right balance- and realism/immersion-wise to have bladed weapons be more lethal than blunt damage. But for best of both worlds a config file would be the way I think

hazy jasper
#

Will this mod be added to the thunderstore?

mossy silo
#

its currently on there, but it uses bepinex version pre1 which isnt on there just yet

ivory saddle
#

Question, if I were to kill an enforcer do new ones get recruited?

#

And do new NPCs come in?

unreal dawn
#

whoops

fleet summit
ivory saddle
# fleet summit nope

So I’ll just exercise restraint. No biggie. Maybe someday this can change

fleet summit
#

change the population to non-existant.

ivory saddle
#

Maybe someday I haven’t played the game normally much yet I’ve just been experimenting

ivory saddle
#

I love this mod but I'm going to hold off on using it until it's improved on, either through adding new citizens to replace the slain ones over time, consequences for committing murders (even worse ones if they are an enforcer), etc.

unreal rose
# unreal dawn whoops

I just did a whoopsie myself. It wasn't meant to end like this, an alarm spilled out to the street and they just kept getting up. Conveniently, one of them had a sword

#

Oh and I've definitely also killed the partner or roommate of whoever I'm actually supposed to track down. They kept getting in my way and pulling the alarm

unreal rose
#

"Just another day on the job I guess"

merry hornet
#

Now we just need an AI detective that does pick up your case and tries to piece together the murder.

merry hornet
ivory saddle
merry hornet
bleak rover
#

I'm confused, which file on the github page do i download and which BepInEx folder do i put it in?

#

LAMain.cs or LethalAction.dll

runic carbon
#

dll, in "E:\SteamLibrary\steamapps\common\Shadows of Doubt\BepInEx\plugins\LethalAction.dll" for example

bleak rover
#

Thank you!

#

I'm not new to modding in general, but I'm not a programmer, and any time i end up having to get something hosted on github im always confused

bleak rover
#

Can't seem to get it to work, let me try a new save

bleak rover
#

Darn it, still doesn't work, I tried installing manually and with a mod manager but hitting npcs while their down doesn't seem to kill them

#

all that i need to do is drop the dll into the plugins file for BepInEx right?

runic carbon
#

did you run the game with bepinex first?

bleak rover
#

I started to main menu after installing bepinex first yes, though i can't be sure whether BepInEx was actually working. I am going to try again with a fresh install

runic carbon
#

send your log?

bleak rover
#

is there a way to tell whether or not BepInEx is working?

#

This is what I got after running with BepInEx for the first time on this install, I have not tried Lethal Action again yet

runic carbon
#

looks good so far

bleak rover
#

dropped the .dll in the plugins folder and im going to start a small sandbox and test

bleak rover
#

maybe the issue was i was trying to use the mod while playing the dead of night tutorial

#

i started a new sandbox and it seemed to work just fine

ionic glade
#

I sure do love killin!

merry hornet
#

I found a katana, man that thing is lethal, one hit kills

wooden eagle
#

@mossy silo Will you update the mod To use BepInEx BE ?

mossy silo
#

this week if they release developmental branch like they said

mossy silo
#

Actually gonna push this back until update releases. I don't think there will magically be mono, but if there is I want to do all of my development and stuff all at once.

#

If there isn't I'll just do it real quick and probably go into hibernation as I don't like modding il2cpp.

wooden eagle
#

@mossy silo Take a break nobody's forcing you. I know what dev work is so take care.

hard shore
weak hemlock
#

hey igniz the mod doesnt seem to be working for me. i've put the plugin into the correct folder but people dont seem to want to die.

mossy silo
weak hemlock
#

i've restarted many times

#

so no luck there im afraid

#

i could film myself booting the game and beating people up if it would help or something

mossy silo
#

no point, I'll look into it eventually

weak hemlock
#

ok thanks

gray totem
#

Is there a way to make it so, for example, you can't kill with the baton?

wooden eagle
#

It is possible don't spam the attack button

#

If you mean a non letal it is not possible right now with the mod as far as I know

gray totem
#

Understandable
Askin cuz for some reason my first and only hit with the baton to the head kills them. It was hilarious the first two or three times 'cause I thought I hit them really well but it's always like that instead of a funny possibility lmao

#

(I do love doing justice by hand but still want to baton guards non-lethally)

charred escarp
#

im on 33.19 and the mod just doesnt load

mossy silo
#

it only currently works on pre1 bepinex, other than that if its not loading at all its likely some bepinex issue

weak hemlock
#

mod looks like so much fun i really do envy the people who it works for :*(

lilac quiver
#

I dunno whats going on with mine, but its not loading
I manually added the .dll to the folder for the mod through the launcher bc it was missing, but it hasn't helped

unreal dawn
#

I believe this is for 6.0pre1

lilac quiver
#

I have 6.0pre1, but it’s not working

upper crag
#

Do you have the log file? Since you are using 6.0Pre1 you've likely installed BepInEx in the ...steam/steamapps/common/Shadows of Doubt/BepInEx/ You should find the logs there.

lilac quiver
upper crag
#

woah

#

I'm not sure what happened here but it looks like you went through thunderstore. If you did go through thunderstore it'll have loaded BepInEx BE instead of 6.0pre1, which is required by this mod. I do not think you can use this mod in conjunction with thunderstore's BepInEx, unless there is some workaround i'm not aware of.

fleet summit
#

finally

fleet summit
#

a good heckin head
my current head is too stupid

cursive nova
#

change it to reject

#

your application for a new head is rejected

#

that was a system error

fleet summit
mossy silo
#

[deprecated] Lethal Action (Killing NPCs Enabled)

worldly viper
#

Any specific reason it got deprecated?

mossy silo
#

il2cpp is a pain to deal with

#

and theres multiple bad bugs that I really don't want to say its fine and stable

#

(but im not going to fix those in il2cpp environment because it suuuucks)

worldly viper
#

Gotcha, makes sense

#

I just wanted to do a dexter playthrough lmao

sharp cape
mossy silo
#

currently deprecated

vapid bolt
velvet fractal
#

If you'll scroll up you'll see the mod last worked on the non-current thunderstore version of bepin. Meaning you'll have to go find that if you want to see if the mod still works.
I wish I'm wrong but I'm pretty sure it sounds like Igniz isn't planning on updating this anytime soon on account of il2cpp.

serene basalt
reef juniper
#

"Deprecated"

mossy silo
#

[deprecated] [Outdated] Lethal Action (Killing NPCs Enabled)

still nymph
#

Guess what Mr mod making man Stan

#

Mono is supported

velvet fractal
#

guys I installed this mod and my computer bluescreened how do I make it work?

reef juniper
#

sell the computer

brave carbon
#

download more ram

#

then sell the computer

mossy silo
#

maybe later

#

or maybe never

still nymph
#

:(

mental condor
velvet fractal
mental condor
velvet fractal
#

🪦

mental condor
#

bro really reacted to his own message

#

L

velvet fractal
#

O
L

velvet fractal
timid surge
#

Any update?

reef juniper
#

probably dropped

reef juniper
#

New mod: SOD.LethalActionReborn

timid surge
#

I see

#

Where is it hosted