#Openable windows
1 messages · Page 1 of 1 (latest)
Agreed, they should also have the option of opening windows from outside. I found that if you leave a building through the window, the window you came out of is inaccessible. Like what?
I would like the option of, accessing a room /floor below you through the window outside, by jumping down or through a fire escape.
Opening windows from inside, simple. Just click and it opens.
From outside, I'd say we need a new tool like a crowbar or something to force the window. Or even a glass cutter.
Or if fortunate, the window is already open or not locked
Could have a thing if you break windows often, on the newspapers they mention break ins through windows and residence should keep their windows locked or barred.
I also noticed that the moment you step outside a window it changes into a flat texture you can't go back into or see into. I have a feeling the reason the windows are the way they are is performance hurdles, if the game had to render every room with windows you could see while on the streets it would probably be unplayable due to lag
here's what it looks like if you do encounter a window that actually renders from the outside, you still cant break them normally unless you throw something to break it, and if one is broken you still cant go through it
Why an AK tho xD
Exactly that, it's so weird as soon as I exit a window. The broken window behind me is basically inaccessible. But I can see why as you explained. I do notice that when I enter our leave a building the game chugs for a bit before being smooth again. No doubt loading assets from inside/outside in a different area
the game seems to load things based on what chunk you're in rather than based on distance which is why it's a flat texture that you cant see through in the first clip, because i'm standing in a "streets" chunk whereas the second clips im on top of a rooftop, and therefore in the same chunk as the building, but since i'm still "outside", the windows arent properly interactable
this is the reason i also didnt make a suggestion post for the ideas i had on a windows overhaul, because until a solution to the dilemma of how to handle loading windows is found, none of them can be implemented
even if you were to break the streets into different chunks, and have all the buildings adjacent to the street you're in load their windows, you would get that stutter you get when walking outside every city block you cross, as well as constantly seeing windows pop-in
one way i thought of was to just have windows loaded at all times but not render the rooms inside, so the window model would be loaded, but the texture would be opaque, similar to how they are now, and then when you are close enough to load the insides, have it fade away smoothly so you can see inside, thats still not great, but it still massively reduces the problem of windows popping in. however it still might be too heavy on performance since... look at all those windows