#Balancing Empires
1 messages · Page 1 of 1 (latest)
My initial instinct here is that with an ever expanding map, eventually an empire would be too far away to trade with
Like, the trading hub of the map is vulpsEmpire…. But it’s 7 irl hours by horse
Fudge that I’ll trade with ZipEmpire instead ‘cos they’re 5 minutes in the other direction
Suddenly zip becomes a local hub and grows, and then the same thing happens to another empire
Another thing to add: structurally not being able to beat competition isn't fun anyway. The player base in the area of the dominating empire prob would die out (as they would sell their stuff and move if possible).
I think this article, released by the dev's (could be) quite relevant, regarding this topic: https://clockwork-labs.medium.com/progression-xp-inflation-in-mmorpgs-5b8e52e75ea7
that’s a very good point
yeah the article can be related but i’m just worried about the implications of dev involvement in the community side of the game
Same here and when I heard they didint like the idea of pvp it worried me because in my opinion they didint give adequate solutions to counteract the fact that pvp won’t be in the game
What's the link between no pvp and balancing empires? I don't get it
The link is that their is less challenges all challenges can be prepared for or be regulated meaning it will be easier
If pvp did exsist similar to rust there would be a lot more risk involved not saying bitcraft should be like rust just saying progression is more regulated by the fact that pvp doesn’t exist
Like if I’m in a mmo and there’s only pve I know I need to be a certain level to beat a boss or I need a certain amount of damage to win, in pvp you can’t prepare for what your opponent might do or have you have to adapt making people learn and in my opinion play better this is also known as “player mastery” as talked about in the article
the thing is that if you add pvp, powerful empires would just become more powerful, or nothing would change
Hmm maybe but I think wether or not they make it pvp or pve based around balancing they have to make sure everyone has a fair chance to challenge eachother in some way or at least compete in some way because like you said they would just become more powerful or nothing would change
Unless, PVP was a war-based system where an empire declares “I want to go to war with you”
And the other empire must agree before PVP can take place
And then it became a free-for-all between the 2 empires until one ceedes to the other 🤔
^thats what I was talking about with my friend whatever system they use needs to be where its fair and balanced
Yeh, open-world PVP always comes with the toxicity of rust
Mutually agreed war gives options to pve-only empires
yes true but I think rust has its good parts in it like the challenges people face and the group efforts in my opinion obviously you will have toxicity in everything but there are ways to make sure you're not setting up the player base for toxicity
huh, that makes sense, i like that