#Free to Play, Pay? Subscription?

1 messages · Page 1 of 1 (latest)

worthy holly
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I haven’t seen anything on it yet, I wouldn’t be surprised if it’s a subscription method due to mmos need for a massive server

amber obsidian
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most likely B2P with cosmetics

static wagon
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I hope they pull a Guild Wars 2 and make it a pay once and keep forever thing.

amber obsidian
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at least that's how i see it

stuck dock
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Well, guess what, cosmetic...

static wagon
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That's a good idea.

wise trout
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Pay for skins would be cool. Including buildings skin, items skin, and body skin.

stuck dock
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I would love to have my town full of jack o lantern

worthy holly
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I wouldn’t hate a cosmetic idea, but a pay once and forever would be optimal from a player standpoint. The issue is how does it permanently keep the lights on if you don’t have new buyers

mossy pumice
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Id rather pay once and have mtx as an optional booster

wise trout
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Maybe you could choose, between one time pay and subscription.

static wagon
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The pay once could be maybe $40 or $50 but the sub could be $5 or $10

worthy holly
static wagon
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What's that?

worthy holly
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🤷‍♂️

static wagon
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Oh microtransactions.

worthy holly
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Ooooohhhh yup you’re right

mossy pumice
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Yep haha

worthy holly
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No, please no Mtx, cosmetics only if that’s the route

static wagon
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I agree with that

mossy pumice
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Sub models are out dated for things that arent a membership program (see Runescape)

static wagon
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Yup

mossy pumice
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And from the market research ive done for my projects they wind up being less profitable by a huge margin compared to p2p+mtx and even f2p+mtx

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Especially when you have to pay for a payment handler service to handle all those subscriptions just to make money

worthy holly
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Hmmm I feel like a one time payment wouldn’t be bad, and then make some sort of non game breaking way of having a small subscription to something else. For the players who really “want it all”. But it would have to NOT be an advantage, maybe some form of quality of life things, maybe if there is a market it could be a way to track statistics or something. Idk

mossy pumice
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Iirc (dont have my sheets in front of me) you lose about 10-15%(-+2%) of possible profits by going the subscription model route

worthy holly
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Sub models do really feel outdated…

static wagon
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they do.

mossy pumice
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Theres also the fact that subscription burnout is a real phenomenon lately with ALL the sub services out there

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People see "subscribe 9.99/mo" and immediately click away unless theyve already enjoyed the product before

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So as a new game/studio its really vacuous to risk that early player loss

worthy holly
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This is true, another subscription just sounds worse than a high game price of 40-60. Even though they may average out roughly the same over 8-12 months. The issue is after those months, for both the consumer and the developer depending on the model they go with.

mossy pumice
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Theres also the $/play time constant

worthy holly
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Which isssss?

mossy pumice
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Say your players have an average of sticking around for say 3 months

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Is it more profitable to have them pay 9.99 a month or 60 dollars once?

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The 60 dollars of course

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Most new players to an mmo only last about 1 month

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And a large portion bounce shortly after

worthy holly
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Ahhhhh yeah that makes sense. Obviously then those that stick around have their player server cost covered by those who didn’t, and I’d be willing to save the majority of the cost goes to the devs, marketing, overhead etc and not the servers. So it could be that the burden of no longer paying older customers isn’t as bad.

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I of course have never shipped a game so maybe the server cost is really high, beats me

mossy pumice
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It varies and many server providers have deals to help projects take off

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But larger projects, like mmos, do have a significant cost

worthy holly
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This is true. Additionally it depends on their backend optimizations in terms of file storage and processing needed.

mossy pumice
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Especially interactive mediums like games which need BEEFY servers to handle all that data and security

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But yeah the best method for them, at this time, is to do a purchase once model and them suppliment with mtx to keep income floating

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That way they have the large income from initial purchases AND a good income similar to the aubscription model as everyone buys the latest scarf/pet

worthy holly
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Yeah true

mossy pumice
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After that theyll need to be careful not to fall into the trap of ONLY producing cash shop items

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Like ive seen happen to the f2p vrrpg A Toenship Tale

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3 years and all ive seen content wise is 2 new mobs and a forest with nothing to do in it

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But every other week there seems to be 1/2 new cosmetics to buy

worthy holly
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If they do become a cash grab it’ll just destroy the game from the inside out

mossy pumice
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Mhmm

stuck dock
worthy holly
stuck dock
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Sky Catcher, Super Cell and someone from CCP (the team behind EVE Online)

worthy holly
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Oh shoot, that is a good line up

mossy pumice
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Yeah

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Its got some big money and big names behind it

haughty chasm
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f2p would be fantastic for a huge population but i'd be worried that alll visual progression would then be locked behind a paywall, ala fortnite

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this game could easily slap on a $29.99 price tag

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subscription model wouldnt work however. only really viable with massive ip mmorpg's, and even then, subs keep away a gigantic population who want to get back into the game

worthy holly
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For sure, but f2p almost always has its nasty mtxs. I’d hope for a pay to play model of one time. But we shall see

autumn berry
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I'd be down paying for it ngl

umbral basin
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same

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like 20 30$

woeful crater
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Really hoping for something that a lot of people can dive in on. I fear a subscription model will make players hesitant to join, which would be a pretty severe blow for a game centered on player interaction

umbral basin
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ill pay

worthy holly
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Yeah subscription I feel would turn to many away, perhaps even myself. I often will play something for a while then stop and start back later. With subscription I may not come back because I don’t want to constantly pay

haughty chasm
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one time payment would suit it well

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^

stuck dock
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One time payment is hardly work for MMO without DLC or cosmetics (mtx)

haughty chasm
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one time payment is a good way to get a chunk of money, having mtx is totally fine too but if theres no way to earn cosmetics/mounts/weapon skins etc., then that would be a problem too

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its not difficult to have a balance

stuck dock
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The good side of having an entry payment is to keep off the cheater (mostly kids)

worthy holly
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Well also a one time payment if set right would still be fine if you have new players joining. As long as their server hosting isn’t too expensive this can sustain I suspect

static wagon
buoyant rain
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I wouldn't mind a one time payment or a monthly subscription (<$10). I just hope they don't go the way of virtual currency you can only get through real world money (I'm looking at you AQWs).

worthy holly
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If the systems are fledged out and the game allows for a truly powerful economy system and sandbox experience with that… history, lore, kingdom building, perhaps kingdom toppling hehe, then yeah I could see dishing out 40-50. However, that higher range really requires something special with immersion.

haughty chasm
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ur a legend

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i do hope that what we can earn isnt completely undermined by drastically cooler cosmetics that are $$, cough AQW yet again

buoyant rain
haughty chasm
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yep...

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or yknow, grind for a few weeks on end or just pay $15 to buy the class

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like if you want classes to be earned through a grind, dont give an option to buy it out. that doesnt keep players engaged.

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same can be applied to bitcraft, hopefully we dont end up that way

worthy holly
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That sounds horrible

autumn berry
final wyvern
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Like it might not be officially a class but it sounds like tasks will have stats to raise.

autumn berry
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That's a valid point yeah I just want to cook bread and sell it on the market

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And id gladly pay a one time fee for that

stuck dock
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MMO is not so sustainable with just a one time entrance fee. It will need other source of income as well, and guess what it is...

final wyvern
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I'm hoping to pay for the game (I wouldn't even mind if it was AAA priced) and then it be f2p. To keep the lights on I'd happily see a premium season track type thing that unlocks cosmetics or small resources bundles upon reaching milestones. Kinda like what's in Red Dead Online.

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I wouldn't want all cosmetics locked behind that season though. Hopefully there's crafting etc because I'd like to see people opening boutiques and stuff lol.

stuck dock
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So there will be cosmetics that are obtainable

haughty chasm
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the game with a system where you can grind really hard to unlock a new class, or just buy it outright

autumn berry
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Oh I remember that game

haughty chasm
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and was referring to it in a sense where we DONT want to see that system in Bitcraft

autumn berry
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Yeah it sucked to have to put like hours and hours into it just for a new thing

haughty chasm
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not really, it was completely optional. you did it because you wanted the reward

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what sucked was knowing that other people would buy it for an hour's wage

stuck dock
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Well, I just want BitCraft to be as customizable as possible, as the game is oriented toward sandbox.

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Just being able to rise and flatten the land is already massive compare to other MMO

final wyvern
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I hope it's not too easy to terraform though. Be cool to have to really put in some effort and maybe organise a group just to level out a small hill.

stuck dock
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I don't know how it will work out, because alot of planning to the terrain is required for a town and bigger, a city. So if you do wrong it would be a pain in the back side if it takes time

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Maybe we will have some sort of planning system?

final wyvern
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I just want everything to feel earned. A town should really feel like an achievement and a city should inspire awe.

stuck dock
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I wonder how big a city would be

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I guess it will be the size of large medieval town (which is already very big for a game)

rigid basalt
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Or what purpose will those cities serve?

stuck dock
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Maybe, because city should be a place with abundant supply just like in real life

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Like a huge market place

rigid basalt
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yeah, but i doubt players will settle down in a city instead of making their own?

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or how does it work? seen something about becoming the leader of a city

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in the trailer

rigid basalt
stuck dock
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No idea, what is provided is climbing up in the politic (or something I don't quite remember)

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You can read the on the website to get clear info

rigid basalt
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It doesn't say anything specific

stuck dock
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We will have to wait then :shrug

rigid basalt
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I see the city building aspect of the game as a main characteristic of the game

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so im doubting people will want to settle down in a city instead of building their own

rigid basalt
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If the game is free to play, im so gonna play this 24/7

stuck dock
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Lol, that's alot of time devoting into a game (though a lot of dedicated players do this)

rigid basalt
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yeah, i am not actually gonna be playing it 24/7

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just play alot

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I wanna build a huge city with my friends

stuck dock
rigid basalt
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man, i just want to build my dream city with my friends

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each friend runs a district in the city

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and the title of mayor changes monthly

stuck dock
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If I wanna build a city, I would just go with World Painter + MC Edit (and times)

rigid basalt
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but all changes are being voted, mayor holding a bigger vote count

rigid basalt
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i built an entire city in minecraft once

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full survival

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took me 3 months but it was the cornerstone of the server

stuck dock
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How big was it, I'm curious

rigid basalt
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almost a biome

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lemme gather some pics

stuck dock
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A month ago, I planned to make a 2000x2000 city lol (it is almost impossible)

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But need to wait 1.18 to start the work

stuck dock
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Look nice, is it Chinese or Japanese temple, hmm

rigid basalt
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japanese

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it was a japanese village named Iokio

stuck dock
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The name sound nice

stuck dock
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It is looking dope!

rigid basalt
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server got wiped

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never got to finish it

stuck dock
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🙁

stuck dock
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No one definitely want a wipe in Bitcraft for sure lol

rigid basalt
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i was building houses during my college courses man 😭

rigid basalt
stuck dock
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How unfortunate

rigid basalt
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this is the only pic i have of the map

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at the time

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but the village was huge

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there was a huge temple being built

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that was gonna be my office

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i wasted so much time terraforming that place

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at the end it was like 75% of that biome occupied

stuck dock
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I think if you wanna build with your friends while also preserving the creation, you should host a server

rigid basalt
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yeah, but none of my friends play on PC 🤡

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they have a huge world of their own on bedrock

stuck dock
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Rip bedrock

rigid basalt
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why? something happened to it?

stuck dock
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I actually don't know if it is possible to create a bedrock server at no cost

stuck dock
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That version was free for Java owner a few years ago

rigid basalt
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yeah, ik

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i bought java recently

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as in 2 years ago

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its not worth it imo

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getting bedrock

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if i have java

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i just need to find some peeps to hold a server with

stuck dock
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It's depend I guess

stuck dock
rigid basalt
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yeah true

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But i have big plans for this game

stuck dock
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Another city

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?

rigid basalt
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Oh yea

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I want to create the biggest city in the game

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with countless districts

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make it self sufficient

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a place for begginers

stuck dock
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Well, you will need to start learning the way to utilize world Painter, then you can make epic city

rigid basalt
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i mean for bitcraft

stuck dock
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Oops

rigid basalt
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it could be very easy to install some plugins on minecraft, create a template and copy and paste houses to my heart's content

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but in bitcraft

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im talking economy

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housing

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those things actually matter

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living conditions for citizens

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my city on that smp server was just like that

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all citizens had something to gain by living in my city

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taxes were cheap

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because you made more money living in that city

stuck dock
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Oh, it was a SMP :o

rigid basalt
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yeah

stuck dock
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More like public SMP?

rigid basalt
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yeap

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played so much they even gave me moderator at some point

stuck dock
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I played an SMP once, it is private so only just friends and friends of friend can participate

rigid basalt
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yeah, that's nice too

stuck dock
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But 1.18 getting near and everyone were just stop as we know ab inevitable wipe for the new land generation

rigid basalt
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yeah

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that's most likely whats about to happen

stuck dock
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Buffer won't help much to their opinion

rigid basalt
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eh

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1.18 is a literal game changer

viral tendon
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wait will it be free to play,pay? subscription?

royal sentinel
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we don't know yet

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i hope it's payed but NOT a subscription

dapper delta
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I don't mind giving away $5

uneven basalt
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if its $5 id pay, just not subscriptions. I hope

viral tendon
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subscriptions are aids

raven thorn
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Idk, for an mmorpg subscription is the best payment form actually, it push the dev to improve the game instead of turning to a cash shop with pay to win or pay for convinience. But yeah i kinda hope instead of subs to play its gonna be premium subs like albion while allowing the game to be free to play

robust veldt
tight sequoia
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the game looks promising enough so i wouldnt mind paying

mossy pumice
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same

tulip quarry
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Being Pay to play would honestly the best way for the players.
Aswell as some of the Ingame microtransactions ,such as Item skins/effects

as for the price
id say around 29.99 (like other AAA mmo's)
that would be reasonable in my opinion

mossy pumice
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same

winter cape
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make it like Runescape, limited F2P with a Subscription that unlocks the full game ($8 or so a month)

scenic harness
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basically what final fantasy 14 does now as well

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with their new unlimited trial

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you play for as long as you like and if you like it

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buy the sub

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except ffxiv does have expansion packs too

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which I'd say wait til sales come up because they're really cheap during sales

amber obsidian
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it's not so expensive

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considering i moved from WoW to FF 2 months ago

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and found out that for my region sub costs more than 2 times less than WoW's

scenic harness
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Yeah I've been playing ffxiv for quite some time

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Almost done progging an ultimate and getting the clear in

amber obsidian
scenic harness
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raid content

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hardest raids in the game

white lava
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So