#Free to Play, Pay? Subscription?
1 messages · Page 1 of 1 (latest)
I haven’t seen anything on it yet, I wouldn’t be surprised if it’s a subscription method due to mmos need for a massive server
most likely B2P with cosmetics
I hope they pull a Guild Wars 2 and make it a pay once and keep forever thing.
at least that's how i see it
Well, guess what, cosmetic...
That's a good idea.
Pay for skins would be cool. Including buildings skin, items skin, and body skin.
I would love to have my town full of jack o lantern
I wouldn’t hate a cosmetic idea, but a pay once and forever would be optimal from a player standpoint. The issue is how does it permanently keep the lights on if you don’t have new buyers
Yah
Id rather pay once and have mtx as an optional booster
Maybe you could choose, between one time pay and subscription.
The pay once could be maybe $40 or $50 but the sub could be $5 or $10
Mtx? Educate me
What's that?
🤷♂️
Oh microtransactions.
Ooooohhhh yup you’re right
Yep haha
No, please no Mtx, cosmetics only if that’s the route
I agree with that
Sub models are out dated for things that arent a membership program (see Runescape)
Yup
And from the market research ive done for my projects they wind up being less profitable by a huge margin compared to p2p+mtx and even f2p+mtx
Especially when you have to pay for a payment handler service to handle all those subscriptions just to make money
Hmmm I feel like a one time payment wouldn’t be bad, and then make some sort of non game breaking way of having a small subscription to something else. For the players who really “want it all”. But it would have to NOT be an advantage, maybe some form of quality of life things, maybe if there is a market it could be a way to track statistics or something. Idk
Iirc (dont have my sheets in front of me) you lose about 10-15%(-+2%) of possible profits by going the subscription model route
Sub models do really feel outdated…
they do.
Theres also the fact that subscription burnout is a real phenomenon lately with ALL the sub services out there
People see "subscribe 9.99/mo" and immediately click away unless theyve already enjoyed the product before
So as a new game/studio its really vacuous to risk that early player loss
This is true, another subscription just sounds worse than a high game price of 40-60. Even though they may average out roughly the same over 8-12 months. The issue is after those months, for both the consumer and the developer depending on the model they go with.
Theres also the $/play time constant
Which isssss?
Say your players have an average of sticking around for say 3 months
Is it more profitable to have them pay 9.99 a month or 60 dollars once?
The 60 dollars of course
Most new players to an mmo only last about 1 month
And a large portion bounce shortly after
Ahhhhh yeah that makes sense. Obviously then those that stick around have their player server cost covered by those who didn’t, and I’d be willing to save the majority of the cost goes to the devs, marketing, overhead etc and not the servers. So it could be that the burden of no longer paying older customers isn’t as bad.
I of course have never shipped a game so maybe the server cost is really high, beats me
It varies and many server providers have deals to help projects take off
But larger projects, like mmos, do have a significant cost
This is true. Additionally it depends on their backend optimizations in terms of file storage and processing needed.
Especially interactive mediums like games which need BEEFY servers to handle all that data and security
But yeah the best method for them, at this time, is to do a purchase once model and them suppliment with mtx to keep income floating
That way they have the large income from initial purchases AND a good income similar to the aubscription model as everyone buys the latest scarf/pet
Yeah true
After that theyll need to be careful not to fall into the trap of ONLY producing cash shop items
Like ive seen happen to the f2p vrrpg A Toenship Tale
3 years and all ive seen content wise is 2 new mobs and a forest with nothing to do in it
But every other week there seems to be 1/2 new cosmetics to buy
If they do become a cash grab it’ll just destroy the game from the inside out
Mhmm
Most likely not, as the game is trusted and backed by big Bois.
Hopefully not, also who is it backed by?
Sky Catcher, Super Cell and someone from CCP (the team behind EVE Online)
Oh shoot, that is a good line up
f2p would be fantastic for a huge population but i'd be worried that alll visual progression would then be locked behind a paywall, ala fortnite
this game could easily slap on a $29.99 price tag
subscription model wouldnt work however. only really viable with massive ip mmorpg's, and even then, subs keep away a gigantic population who want to get back into the game
For sure, but f2p almost always has its nasty mtxs. I’d hope for a pay to play model of one time. But we shall see
I'd be down paying for it ngl
Really hoping for something that a lot of people can dive in on. I fear a subscription model will make players hesitant to join, which would be a pretty severe blow for a game centered on player interaction
ill pay
Yeah subscription I feel would turn to many away, perhaps even myself. I often will play something for a while then stop and start back later. With subscription I may not come back because I don’t want to constantly pay
One time payment is hardly work for MMO without DLC or cosmetics (mtx)
one time payment is a good way to get a chunk of money, having mtx is totally fine too but if theres no way to earn cosmetics/mounts/weapon skins etc., then that would be a problem too
its not difficult to have a balance
The good side of having an entry payment is to keep off the cheater (mostly kids)
Well also a one time payment if set right would still be fine if you have new players joining. As long as their server hosting isn’t too expensive this can sustain I suspect
Honestly I would pay $40 OR $50 for such a cool looking game.
I wouldn't mind a one time payment or a monthly subscription (<$10). I just hope they don't go the way of virtual currency you can only get through real world money (I'm looking at you AQWs).
If the systems are fledged out and the game allows for a truly powerful economy system and sandbox experience with that… history, lore, kingdom building, perhaps kingdom toppling hehe, then yeah I could see dishing out 40-50. However, that higher range really requires something special with immersion.
huge throwback to AQW right there
ur a legend
i do hope that what we can earn isnt completely undermined by drastically cooler cosmetics that are $$, cough AQW yet again
I used to collect classes in that game but it got annoying quickly when I lot of them were behind the virtual currency paywall.
yep...
or yknow, grind for a few weeks on end or just pay $15 to buy the class
like if you want classes to be earned through a grind, dont give an option to buy it out. that doesnt keep players engaged.
same can be applied to bitcraft, hopefully we dont end up that way
That sounds horrible
They already said classes weren't gonna be a thing
I think they're referring to the roles you can level. They mentioned things like leveling fishing and stuff by doing it a lot.
Like it might not be officially a class but it sounds like tasks will have stats to raise.
That's a valid point yeah I just want to cook bread and sell it on the market
And id gladly pay a one time fee for that
MMO is not so sustainable with just a one time entrance fee. It will need other source of income as well, and guess what it is...
I'm hoping to pay for the game (I wouldn't even mind if it was AAA priced) and then it be f2p. To keep the lights on I'd happily see a premium season track type thing that unlocks cosmetics or small resources bundles upon reaching milestones. Kinda like what's in Red Dead Online.
I wouldn't want all cosmetics locked behind that season though. Hopefully there's crafting etc because I'd like to see people opening boutiques and stuff lol.
Lucky for us, the Dev are not from EA 🙂
So there will be cosmetics that are obtainable
i was referring to Adventure Quest Worlds
the game with a system where you can grind really hard to unlock a new class, or just buy it outright
Oh I remember that game
and was referring to it in a sense where we DONT want to see that system in Bitcraft
Yeah it sucked to have to put like hours and hours into it just for a new thing
not really, it was completely optional. you did it because you wanted the reward
what sucked was knowing that other people would buy it for an hour's wage
Well, I just want BitCraft to be as customizable as possible, as the game is oriented toward sandbox.
Just being able to rise and flatten the land is already massive compare to other MMO
I hope it's not too easy to terraform though. Be cool to have to really put in some effort and maybe organise a group just to level out a small hill.
I don't know how it will work out, because alot of planning to the terrain is required for a town and bigger, a city. So if you do wrong it would be a pain in the back side if it takes time
Maybe we will have some sort of planning system?
I just want everything to feel earned. A town should really feel like an achievement and a city should inspire awe.
I wonder how big a city would be
I guess it will be the size of large medieval town (which is already very big for a game)
Yeah but i wonder, would other players live in those cities?
Or what purpose will those cities serve?
Maybe, because city should be a place with abundant supply just like in real life
Like a huge market place
yeah, but i doubt players will settle down in a city instead of making their own?
or how does it work? seen something about becoming the leader of a city
in the trailer
correction, on the website
No idea, what is provided is climbing up in the politic (or something I don't quite remember)
You can read the on the website to get clear info
It doesn't say anything specific
We will have to wait then :shrug
I see the city building aspect of the game as a main characteristic of the game
so im doubting people will want to settle down in a city instead of building their own
but yeah, we'll have to wait and see
If the game is free to play, im so gonna play this 24/7
Lol, that's alot of time devoting into a game (though a lot of dedicated players do this)
yeah, i am not actually gonna be playing it 24/7
just play alot
I wanna build a huge city with my friends
And then start begging the Devs to add new features as they progress so fast :v
man, i just want to build my dream city with my friends
each friend runs a district in the city
and the title of mayor changes monthly
If I wanna build a city, I would just go with World Painter + MC Edit (and times)
but all changes are being voted, mayor holding a bigger vote count
yea true
i built an entire city in minecraft once
full survival
took me 3 months but it was the cornerstone of the server
How big was it, I'm curious
A month ago, I planned to make a 2000x2000 city lol (it is almost impossible)
But need to wait 1.18 to start the work
Look nice, is it Chinese or Japanese temple, hmm
The name sound nice
It is looking dope!
🙁
No one definitely want a wipe in Bitcraft for sure lol
i was building houses during my college courses man 😭
its most likely gonna happen at some point
How unfortunate
this is the only pic i have of the map
at the time
but the village was huge
there was a huge temple being built
that was gonna be my office
i wasted so much time terraforming that place
at the end it was like 75% of that biome occupied
I think if you wanna build with your friends while also preserving the creation, you should host a server
yeah, but none of my friends play on PC 🤡
they have a huge world of their own on bedrock
Rip bedrock
why? something happened to it?
I actually don't know if it is possible to create a bedrock server at no cost
Nothing, Well I guess you will need to get the window 10 Edition then...
That version was free for Java owner a few years ago
yeah, ik
i bought java recently
as in 2 years ago
its not worth it imo
getting bedrock
if i have java
i just need to find some peeps to hold a server with
It's depend I guess
.
Oh yea
I want to create the biggest city in the game
with countless districts
make it self sufficient
a place for begginers
Well, you will need to start learning the way to utilize world Painter, then you can make epic city
that in minecraft
i mean for bitcraft
Oops
it could be very easy to install some plugins on minecraft, create a template and copy and paste houses to my heart's content
but in bitcraft
im talking economy
housing
those things actually matter
living conditions for citizens
my city on that smp server was just like that
all citizens had something to gain by living in my city
taxes were cheap
because you made more money living in that city
Oh, it was a SMP :o
yeah
More like public SMP?
I played an SMP once, it is private so only just friends and friends of friend can participate
yeah, that's nice too
But 1.18 getting near and everyone were just stop as we know ab inevitable wipe for the new land generation
Buffer won't help much to their opinion
wait will it be free to play,pay? subscription?
I don't mind giving away $5
if its $5 id pay, just not subscriptions. I hope
subscriptions are aids
Idk, for an mmorpg subscription is the best payment form actually, it push the dev to improve the game instead of turning to a cash shop with pay to win or pay for convinience. But yeah i kinda hope instead of subs to play its gonna be premium subs like albion while allowing the game to be free to play
I hope it's not subscription too
the game looks promising enough so i wouldnt mind paying
same
Being Pay to play would honestly the best way for the players.
Aswell as some of the Ingame microtransactions ,such as Item skins/effects
as for the price
id say around 29.99 (like other AAA mmo's)
that would be reasonable in my opinion
same
make it like Runescape, limited F2P with a Subscription that unlocks the full game ($8 or so a month)
true
basically what final fantasy 14 does now as well
with their new unlimited trial
you play for as long as you like and if you like it
buy the sub
except ffxiv does have expansion packs too
which I'd say wait til sales come up because they're really cheap during sales
expansions packs come out every ~2 years
it's not so expensive
considering i moved from WoW to FF 2 months ago
and found out that for my region sub costs more than 2 times less than WoW's
Yeah I've been playing ffxiv for quite some time
Almost done progging an ultimate and getting the clear in
i don't even know what this is lol
So