#Inconsitent enforcement of rules by CWL employees

1 messages · Page 3 of 1

undone lynx
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Personally I think there should just be an empire war region, completely seperate from the rest lol

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Then just let people do whatever they want

vital hazel
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currently, an empire must actively spawn pointless claims everythere in its reach to protect infrastructure

vital hazel
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there is no recourse against pointless claim-laying which blocks ressource gathering, pointless terraforming and walls for no other purpose than to ... make the terrain bad

honest needle
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Mhmm, I agree with the analysis a lot of the underhanded tactics is from a lack of other forms of conflict resolution

olive sapphire
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They also dropped the ball on the Cheese HMB bull crap too

also can we get bull crap removed from the auto-mod

brazen trail
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It's true that players can already wall off their claims but it's cumbersome to do so. It requires players with build perms being online to move walls around, which naturally disentivizes claims from employing such tactics. My worry is that the easier it becomes to prevent claim access, the more players will do so. You have said yourself that public benches should be incentivized; this gives me the impression that claims are meant to play nice with each other. So I see the addition of features that make it easier to be uncooperative in the sandbox to be a step back from the current design paradigm

olive sapphire
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I get hit with an auto-mod every time I say it without the space

undone lynx
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and likely what will occur

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Just mass claim spam

vital hazel
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it's super annyoing and unsatisfying

honest needle
lyric condor
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Voxel spoke of road claiming/security before which I LOVED. Reduce the amount of unnecessary claims to secure roads

undone lynx
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Ok, but if I drop a claim on your road it's mine now

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Claims are trivially inexpensive to drop

vital hazel
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I'm not talking of protecting claims either... but to protect roads. They must be entirely withing pointless claims, or are prone to disruption

honest needle
vital hazel
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Look at the claims spewn around "Bitbucht". Their ownly purpose is to wall-in the town and control where we build roads

olive sapphire
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I will own the roads

lyric condor
vital hazel
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They have no other purpose

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It's a single player keeping the town constricted

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7 claims around the town

honest needle
vital hazel
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and there is no re-course against claims used to "fight"

honest needle
vital hazel
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and protect the road disruption

honest needle
# vital hazel and there is no re-course against claims used to "fight"

This is also something we have been thinking about, but anything used to combat claims would need to be done with a SUPER delicate hand to avoid being used in a PvP or griefing manner. It's something we have some design ideas around but would need a lot of testing, and honestly probably some sort of PBE environment, before even considering implementation

undone lynx
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PBE

vital hazel
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I believe there should be a limit of claims per character. Or of owned tiles. Or costs per tile and character (instead of like now per claim)

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what is PBE?

undone lynx
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you'd just make alts

honest needle
vital hazel
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making alts is possible. But costs RL money right now

undone lynx
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doesn't matter

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people have loads of alts

lyric condor
honest needle
vital hazel
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@lyric condor then I need a way to protect roads within an empire... IMHO without making them part of any claim

honest needle
# vital hazel what is PBE?

"Public Beta Environment", used for controlled testing of new features before implemented into the main servers.

undone lynx
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Empire layer shouldn't really impact roads

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If you opt your claim into the empire system it should just open you up to the whole shebang.

lyric condor
# honest needle It has room for improvement.

I think everything does 😄 I just hope you don't stray away too far from OG design. Either way it's all theoretical now and we can only see how things function in real world.

For example - lots of systems which worked early game have kind of caused a lot of emotions as game got into later stages which is interesting

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This is a masterclass in game design

vital hazel
honest needle
vital hazel
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that way such test could be integrated

lyric condor
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Either way, it's super nice to see you active here Voxel. I hope the ideas active community member propose here are helpful enough to experiment further :3

Whichever way you chose to go it doesn't really matter, I'm sure all of us will still play as long as we "feel" the system is fair

undone lynx
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Just needs accelerated rates/weight/cargo

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People do 5,10,50x servers all the time for many survival titles

honest needle
summer musk
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oh, when you rebalance the item transport stuff, please keep the war balance stuff in mind as to needing to transport capsules far away for claims that are spread out

undone lynx
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bruh

summer musk
honest needle
undone lynx
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its just cargo

lyric condor
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You can only make capsules in the capital (i think)

honest needle
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For instance we obviously aren't happy with houses used as mass transportation of cargo, and we have made some changes, but we want to hold off on some bigger reworks to cost of moving houses with items until we have better transport logistics to make up for it.

undone lynx
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Cat outta the bag already, T9 is a comin'

honest needle
vale rivet
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1d 9 hr or so now
- the guy who stayed up til 2 am crafting the t8 journals and research to hit the button

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dedge

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we're already house teleporting a few thousand cargo across a dozen or so houses we'll need for t9 stations. and i'm hauling a bunch of the stuff we'll need from cross-region now too.

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if only i'd get retroactive sailing xp 🙃