#Talking about bugs.

1 messages · Page 1 of 1 (latest)

median wave
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Bugs

halcyon swift
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Moving house to another region not working

autumn ridge
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Rubberbanding when walking with cart after being logged in to long

median wave
autumn ridge
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Honestly
I dont really have 4 other bugs that effect me

median wave
autumn ridge
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Ohh wait nvm.
In the build menu when I grab the scroll bar and drag it. The scroll bar moves slower then the mouse so I have to do it multiple times to get to the other end

peak ginkgo
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1/ Enemies instantly respawn on death meaning you can get overwhelmed

2/ Building / paving and you get STUCK and have to spam B button to unstuck madge

3/ Can't interact with Building Blueprints, you have to relog to reinteract

4/ T5 Gate madgeclap

5/ T4 Mushroom Looking

6/ Running around a fruit-tree turns off Sprint for some reason

Bonus/ Lack of Gondolas

strange oar
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Pillar Shaping (z fighting causes my friends epilepsy screen to go black)

Enemies respawning immediately

no T5 Gate

T4 Mushrooms

General UI just not working (inventories not opening, sometimes requires multiple clicks etc...)

warm venture
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Dunno if it's a single bug or multiple but interacting with both buildings and pavement frequently breaks. For example, when trying to enter a terraforming site your character will instead pathfind to the previous site you interacted with. Or that you can only remove 1 pavement tile per login

peak ginkgo
strange oar
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the z fighting is insane

median wave
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Pillar shapeing Z fighting

strange oar
median wave
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Thanks you

autumn ridge
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Well. Later

median wave
warm venture
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iirc another dev mentioned that strength being completely moved from weapons to plate armor was unintended, so that should probably count as a bug. It impacts just about everyone

median wave
halcyon swift
# median wave That should be working soon in the coming weeks.

For me 'coming weeks' is too long with towns losing more and more people and regions becoming more like ghost towns as weeks past. It's been an issue for more than 3+ weeks now and should have been resolved sooner.

Thanks however for clarifying that it's being worked on at least but this just another reason to justify my low playtime sadly.

To add other bugs, T4 mushrooms still being a request from Heimlich and UI sometimes not working at all after multiple interactions

strange oar
median wave
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I am guessing the T4 mushrooms bug, is you cant find them and not that Heimlich keeps asking?

autumn ridge
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Thats why heimlich keeps asking. He cant find them either

low mantle
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  1. Construction/deconstruction bugs that require workarounds like closing the game or pressing B repeately or shift-right-clicking on other types of items to reset.
  2. Settlement resource drain indicators not matching reality.
  3. Having to close the game when NPCs refuse to trade.
  4. Inconsistent deployable inventory window visibility (having to request they appear 3 times before it works, or having them popup in the way when not wanted).
  5. Pathfinding around variable terrain (ships refusing to go in a straight line in shallows, mounts running off roads (avoiding original terrain?)
  6. Expired settlement ownership process/timing needs to be revamped to provide a fair experience for everyone and block macro users.
strange oar
# median wave Yeah you can

sent them to you, this is currently one of my biggest criticisms with the game, pillars are all completely broken and a hazard for some players

warm venture
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The inland sea in R3 is such a pain to navigate since its mostly shallows

median wave
strange oar
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Also upvote this people please

median wave
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Amazing all thanks for all the bugs, lines up with a lot of the bugs I had on my list that need fixing.

upper mulch
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Deployable storage not opening anymore randomly when pressing 'i'. Nautical pathfinding around shallow tiles. NPCs not trading anymore randomly. Clicking stuff on and around pillars.

autumn ridge
median wave
strange oar
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Wait, were any devs aware?

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The grass growing on pillars too

median wave
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They might have been I was not.

strange oar
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Ahh

median wave
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But yeah this need Fixing ASAP

strange oar
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ty!

obsidian parrot
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🥺 plz fix the grass I don't wanna be worrying about my epilepsy

feral nest
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new storage logs are inaccurate? (and only 10 entries ahhh) also, trade window bugging out and failing, the sound glitching in busy areas, t4 mushies, and t7+ recipes.

median wave
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Thank you all so much Bee

somber cosmos
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Resources spawning under big rocks and ore
Ocean fish spawning seems very strange
Loot bags in-between the hexes are extremely annoying to get

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Also ore chunks in rocky garden spawned inside the terrain

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Some stations stop your craft if you click them

median wave
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Anyone got any Videos of Monsters respawning on death?

somber cosmos
# median wave I seen this with Berry bushes.

I talking about instances, when you walking along the edge of some elevated hexes and suddenly you can not move forward, because there is some big ore chunk, that's in a lower level, but its "inside the wall" and, as we all know, the game is actually 2d, so you can't walk over its invisible parts below you

somber cosmos
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That could be just world generation bug. I dont know if ore respawn like that all the time

median wave
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Anyone ells suffering from "Player character walking away when you deconstruct buildings."

upper mulch
median wave
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Okay got one more.
"Player unable to teleport because the game says they’re still in combat and no enemies are around."

median wave
feral nest
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I've seen hunting animals 'respawn' on death, but only once per pack or so, feels like a buffered spawn command on hold until allowed

lusty epoch
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Another bug that I still encounter every so often is getting stuck at crafting stations

strange oar
median wave
lusty epoch
vocal hinge
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logging out bugging mounts / deployables / boats when using wasd, requires reset

median wave
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Thank you.

lusty epoch
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In the same vein as the epilepsy grass bug, my cobblestone pillars do the same thing with the rocky gardens natural terrain clipping through on the sides

strange oar
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Yep, all pillars have clipping and z fighting issues, also they grow grass when they shouldn't (Stone and Wood pillars)

This is because the original terrain doesn't get removed, so both the pillar and original terrain exist at the same time

jagged ember
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Keep in mind feedback like this is going to suffer from survivor bias.

  1. That being said I'm really surprised no one has mentioned the inability to login bug yet. I still require a VPN to even play the game.

  2. Windows resetting themselves every time you go through a portal or login.

  3. Being unable to interact with nodes near cliff edges, either at all, or without accidentally climbing the cliff.

  4. Nodes not responding to interaction without first clicking a lot of times.

  5. Market toasts still toasting from sales weeks ago.

median wave
jagged ember
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All good, just wanted to point out the most significant bugs might not be represented since they ran off the population suffering from them, lol.

median wave
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I am using multiple places to collected all the data,

vocal hinge
median wave
latent bough
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Monsters' ago not stopping, no matter how far you go from them. Preventing you from teleporting

torn monolith
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1 bug, trade with NPC does not open, fixed by relog.
2 bug, the cart will be placed on the edge of a cliff and the character cannot interact with it, fixed only by folding and unfolding the cart.
3 bug, the cart inventory does not open, fixed by relog.
4 bug, after teleporting home from the cave, visual artifacts of a "floating island" appear, fixed by relog.

late girder
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  1. dog-like creatures attack me while I am gathering resources(!) NOT cozy.
  2. Have to access build menu after every deconstruction activity to be able to do further deconstruction
  3. sailing does not give sailing experience
  4. compendium tracking on various items is divided among multiple "types" - for example T1 rock is boulders, outcrops, giant boulders, etc. madness.
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  1. drop rates of rare items T1 hair and T1 braxite are extremely low - much lower than other rare items it seems.
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  1. zesty (T3) bulb rolls and zesty deluxe bulb rolls have the exact same boost, though the deluxe rolls incorporate more effort and materials.
peak ginkgo
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1/ trading with other users can sometimes not show the UI for one player or both

dire whale
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Rubber banding when using the wasd keys as well as chat opening after typing and using the wasd keys

median wave
late girder
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terraforming digsite interaction window often has errors - but not always (so it is tempting to look at the progress bar to see progress, a fools game though).

strange oar
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side note with terraforming, not a bug, but why on earth is it capped to only 5 increments, so frustrating to have to constantly click add more

upper mulch
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Mounting/Zoning/Climbing/Anything resetting sprint is also up there.

lusty epoch
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@median wave Have just discovered a potential bug regarding combat, when fighting with others, the spear wielder seems to always get the drop regardless of how much dmg they do or if they just jump in last second and pull aggro they get the drop too, seems drops are tied to who has aggro, which means spear wilder always gets drop as the core function of spear is pulling aggro

late girder
# strange oar side note with terraforming, not a bug, but why on earth is it capped to only 5 ...

what means "side not with terraforming, not a bug"? the progress bar (vertical) shows progress from start elevation to players target, sometimes resetting to achieved elevation at each step, and sometimes not. The horizontal progress bar outside shows progress on current increment and the progress bar inside the control window shows overall progress - again inconsistently. Sometimes the current and natural height text are over each other and illegible. These are not bugs? Example: I am looking at a terraforming digsite window right now, where the excavation is complete and the vertical bar still shows the current height to be at the starting elevation. The Dig button is active and when I click it, character starts digging (forever - because the dig is complete!) Terraform Digsite is buggy as hell.

strange oar
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I wasn't saying yours wasn't a bug

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I was saying my own wasn't a bug

late girder
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lol

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I thought "side not" sounded rather Shakespearean or something - like "ask not what you can do for your country . . . "

strange oar
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side not was a typo for side note

jagged ember
lusty epoch
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that the spear user gets all drops?

peak ginkgo
lusty epoch
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So you think it's completely fine if for instance, you are fighting a monster, and it's down to the last 5% hp and I run over and hit it with a spear and get the drop, that's intended gameplay?

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Because that is how it is functioning

jagged ember
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It's intended, but prone to abuse, yes

lusty epoch
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That is just stupid game design if it's intended

jagged ember
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So if you're playing with a spear user, make sure they split drops with you if that's what you want.

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Even if you're playing with a non spear user, if they do more DPS they will always get the loot too.

lusty epoch
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great way to really unbalance the weapons

jagged ember
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It's a social game, so in practice it's been a non issue.

lusty epoch
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in practice combat has been an after thought

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most people actively avoid it

jagged ember
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Ok, but that's not relevant to this thread. Sorry for the tangent.

strange oar
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This needs to be a high up fix too

strange oar
median wave
dire whale
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The market telling you your entire list of sold items since day one Everytime I log in is pretty annoying. I'm up to 300 entries or so now. Normally lasts til some other bug happens that I have to relog for and restart the count lol

quick wharf
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any update fix regarding the Grass wood pillar having the grass growing ontop of it if you reenter a area?
Getting so pissed how poor the paving for plank looks but having to reboot the game to remove grass from pillars is also on my PTSD list 😄

somber cosmos
peak ginkgo
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Did anyone mention the uninteractable barter* stands when you first open them, and you have to move an item in your inventory to allow you to purchase something from the stand? if not, add that one to the list please

median wave
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I will have to add it to a different list

peak ginkgo
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Another one is: when sailing, and marking on the map where you want to sail to, it won't allow you to sail past shallow water

boreal topaz
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  1. The thing I just lost my settlement due to infinite "initializing player" login on the days I was about to venture and restock supplies is hilarious.
  2. Supplies draining in a week when it said 21 days left is annoying
  3. Got attacked in safe zone several times
  4. When terraforming, level and progress bar doesn't update correctly
median wave
boreal topaz
median wave
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well the Settlement supply bug.

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Initialising player we had engineers working on that basically 24/7 from game coming out into EA

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Unfortunately, there are too many variables, with this bug.

boreal topaz
median wave
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My observation is that people often lose their claims due to unexpected upgrades that they started or the amount of hexes they take up

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We may need a tutorial that triggers or some other method to teach players how the Claim system works.

late girder
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saying "engineers" were working on something but there were too many variables, makes me think they are train engineers and too many is when they run out of fingers to count . . . a lot of so-called software engineers are programmers who want a fancy title.

median wave
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If someone is present, I have a question regarding the building process. Does the player's movement away from a structure affect the blueprint placement, or the actual construction of the building or both?

late girder
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you can place a structure in a pretty broad area around your location - the blue "framework". The placement is based on the cursor movement, not directly based on the player location. When you build, you have to be adjacent to the framework.

median wave
late girder
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there is a bug in construction. you have to double-click B to clear the last construction location

dire whale
# median wave When building a settlement, it's best to maximize its capacity. Claim only the m...

biggest problem i think that happened with it is alot of people saw they had 1-2 days left for supplies but when it 3x ticked that 1 day turned into 8 hours. alot of people cant spend 16 hours a day on the game and have to work and have lives outside of a computer. so if you see i have 1-2 days left and figure you can work on it the next day after work or when you get home from work then all of a sudden it gets turned to 8-16 hours when you arent even home/logged into the game

somber cosmos
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@median wave not a bug, but.. why we dont have a button to click to close the map?

median wave