#Starvation is at odds with the AFK nature of some tasks

1 messages · Page 1 of 1 (latest)

shadow maple
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Given the long times to perform actions quite often it's not abnormal to be doing something else as well (watching a show, reading emails, etc.)
Food allowing for stamina replenishment forces you to eat it, so starving to death isn't required to give food a value. And it means that if I get sucked into an email that takes longer to handle, or get really into a show. My player is dead when I return which doesn't benefit the game at all, it's just annoying.

If having a player who is afk laying down is the goal, that could just be achieved by having them lay down as if sleeping after a certain time period, which seems to be the common approach in most games.

But maybe it's just my playstyle. If anyone has found that starvation has a positive impact on how they play the game I would love to hear about it.

still wasp
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i starve myself just to replenish hunger, esp when im out and about and dont need constant food

normal galleon
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On one hand, I dont think hunger adds much to gameplay. On the other, death doesn't really matter either.

still wasp
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ight we need a Hardcore server now, 1 region, every biome, 3x gathering and crafting rates. permadeath

vapid heart
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I think either satiation needs to be turned into a real mechanic or removed. Right now it exists purely to kill you if you afk at the wrong time. Because all the other things it could potentially accomplish are done better by stamina

dense fossil
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it's a leftover system that doesn't make sense anymore. in alpha 1 and 2 - food, hunger and satiation used to work differently. food used to instantly recover some amount of stamina. but you were limited on how much food you could eat by how full you were (satiated). higher tier foods would recover more stamina while satiating you the same amount as the lower tiers would.

so if you stuck to eating low tier food because it was cheap and easy to make, you would quickly become full and would have to wait to become hungry again before you could eat more.

there was also a resting system to gradually recover stamina, you could sit down anywhere to passively recover stamina like we do now when not doing anything (but sitting to rest was slightly faster than current passive stamina regen). there were also outside tents or inside building sleeping bags you could rest in to recover stamina faster than sitting.

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then the resting system was removed, and food, stamina and the satiation system were changed into something like what we have now

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I think stamina should be used for things like running/climbing/combat exclusively, and recover faster the more satiation you have. then I think satiation should go down over time, when you craft/gather and when you use stamina to run/climb/attack enemies

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so being completely out of satiation wouldn't damage or kill you anymore, but it would stop stamina from regenerating and would prevent you from crafting and gathering

terse topaz
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out of curiosity, does anyone know why this was changed?

dense fossil
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resting by sitting down was removed because it had some issues (fishers couldn't sit in boats because boats are in water and you couldn't sit in water, and you could sit while climbing up/down cliffs to instantly teleport up/down), i hope they bring back resting in some form

terse topaz
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right, thats a implementation decision, I understand. But design wise, what was wrong with it? or is it planned to come back?

dense fossil
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the old instant stamina regeneration was functional, but players didn't really like the reverse hunger system (satiation - you couldn't eat if you're too full), then it changed to an active stamina regeneration system where the food buff would continuously regenerate stamina while it was active, but then max stamina became non important

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and now we have the passive stamina regeneration food buffs and meaningless hunger system that can be ignored most of the time but will kill you if you ignore it too long

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yeah, i'm not too sure why the resting system was completely removed instead of just fixed

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I guess they might have thought that it was unnecessary with the active stamina regeneration food buffs

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they have added beds back to the game, but they're purely cosmetic at the moment which was a huge dissapointment for me

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im hoping a lot of things are going to change with the dungeon update

potent tundra
terse topaz
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seems reductive

potent tundra
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because it is

terse topaz
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I meant your statement