#Add benefit to lvls

1 messages · Page 1 of 1 (latest)

lone jolt
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As it currently stands the only benefit to having a higher lvl in a profession appears to be using higher tier tools to gather higher tier resources. If I'm 80 smithing I should in some way feel like I'm a better smith than a guy with 20. I should be better at making pyrelite ingots/tools etc. than the guy at 20.

Maybe that could look like small chance for additional output or something? Chance to save the input resource? slightly better chance to upgrade a tool or something? idk.

TLDR: having a higher level in a profession doesn't feel impactful and that should change.

dense night
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I think this would tie in with the feedback I just typed up... being able to modify your tools.

warped dome
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They have gone to lengths to make low level players still play an active role in the game, if a higher level player would have even more advantages it might negate this effort.

Although using higher level tools gives exactly the benefits you want added baseline to the skill.

Would it be any different if all tiers tool power was the same but you got a +1 to tool power every 10 skill points? Or do you want another bonus besides what you already get from the better tools?

lone jolt
# warped dome They have gone to lengths to make low level players still play an active role in...

I guess my hope would be that due to priority of work it wouldnt invalidate the lower lvl players. Like sure the 80 smith is better at making all the ingots but is too busy working on the higher tier stuff to spend his time on the low tier stuff. Maybe the highest lvl smith could like take "ownership" of the station and give it some kind of buff that would apply to everyone that used it, that way it would elevate the lower tier players as well. For example, perhaps whatever smithing station is my home station i can give a buff to that say gives a small chance to get bonus outputs from the station to everyone who uses the station. or something like that. Have it fall off after like 24 hours so the master smith needs to be a regular to maintain the buff etc.

warped dome
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I get what you're saying, that there lacks an intrinsic innate advantage directly linked to skill level, and it is true in a sense.

But the ability to wield higher tier tools is an innate advantage that is linked directly to skill level and brings all the advantages you want associated to level, a level 80 smith with an epic hammer and clothes will indeed out-produce a low level smith with a common hammer. Isn't it the same thing you wanted? You attribute this improvement to the gear but the gear is gated by your skill level so in the end is the same thing.

Yet you're not the first one to bring this up, so there must be a psychological component to this, the feeling from an intrinsic bonus that comes from skilling up is missing, I agree! Maybe they should indeed look into this. Perhaps a small bonus to tool power or to craft speed per skill level could alleviate this feeling without affecting the game balance too much.

lone jolt
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you make solid points, I guess it's hard to explain, it just doesn't feel quite right

dull imp
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Honestly, they need to move the crafting/gathering bonuses that gear gives you onto the professions themselves. Then add combat bonuses to armor. Metal = bonuses to melee, leather to crossbows/daggers, cloth to some new weapons like staff/wand or something.

This kills 2 birds with 1 stone:

  • Stops us from having to gear swap constantly.
  • Makes leveling up professions feel more impactful.