#A Case for Catalyst: A New Farming Method

1 messages · Page 1 of 1 (latest)

tame pawn
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With catalyst being introduced into the game, Rumbagh asking for it, and more and more potions being introduced, AND now scrap, seeds have gone from 'useless trash you drop onto the ground' into an overpriced commodity very quickly, only in the last 2 weeks.

At the same time, Embergrain floods the markets being worthless, simply gathered for their Straw.

I propose:
The ability to break down plants into extra seeds instead of components.
Note: It's important that it's the plant themselves, not the resulting product, as it's more balanced

Instead of breaking down a plant into Bulb + Seeds + Crop Oil, give the players the option to do Seeds + Crop Oil, 'breaking down' the bulbs / grain / wispweave into extra seeds.

This will, in my opinion:

  • Be simple to implement as it's just an additional craft that results in different rates of existing items from the same existing items.

  • Give the players players more options and agency in how they interact with the economy, or what is more useful for their settlement.

  • Fix the embergrain flooding and other future food balance in the economy without having to do a full food rework. This includes future updates - if food is better again, it will naturally be harvested.

  • Allow farming for Rares more comfortably, as we need thousands of them at later tiers.

dire river
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They also have the option of just increasing the seed yield you get from processing plants, currently I think I average 1.5 seed per plant. They could increase that to 2 or 3 as an easy test

tame pawn
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The idea is to create a long term solution that lets the players decide what is more valuable at the time