Deconstructing a Town Bank provides free & instantaneous transportation of everything, included mass amounts of cargo sized loot, to the nearest ancient town.
This is wildly imbalanced.
Other games balance this type of mechanic by implementing a cost to withdraw the items from recovery, calculated by the distance between the original inventory and recovery inventory, and other factors specific to the game, such as item "weight" or "size", is the item a "resource" or is it "equipment", etc.
Please act quickly to add some balance to this. Even something like a small fixed coin fee for now, then reassessing and adjusting later on would be better than leaving it as it is right now.
See the attached screenshot of a player's inventory, look at the Recovery Chest spam. This was clearly not the intended usage for this system.