#QoL Suggestion: Auto-Gather nearby nodes

1 messages · Page 1 of 1 (latest)

carmine valley
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I believe there is a case for a QoL improvement in an "auto-gather nearby nodes" feature.

The "thousand-foot-view" of the concept is thus; If I am gathering a resource node and it becomes fully depleted while I still have inventory space, there should be a set radius in which my character may autonomously seek out similar resource nodes and begin gathering from them.

This idea - while simple to describe at this level - could serve as the bedrock for a more in-depth automation framework that still requires the player to be as attentive to the game as required by the current mechanics (potentially enforced by a limited search radius).

Maybe a level of player interaction with the automation framework could be implemented, including (but not limited to) the following toggles:

  • "Mature Trees Only" or similar
  • "Stop when Cargo Full"
  • "Stop when Inventory Full"
  • etc.
carmine valley
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QoL Suggestion: Auto-Gather nearby nodes

slow grotto
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my recommendation for if this is done, do it like don't starve (have to hold space and have no control over what if collected or if you have space)

carmine valley
slow grotto
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no i mean, when the resource is depleted, you will automatically move to the nearest resource

carmine valley
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I'm proposing "Nearest resource of same type"

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So If I'm picking flowers, only search and move to nearby flowers within the radius of the depleted node. If we wanted make things just a little more restrictive on the player, we could even make it so the "next" node has to be of an identical type, so no moving from Lavender to Daisies automatically, but Daisy to Daisy just fine.

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I also don't quite understand the need to hold the key down, since we don't require any keydown to engage in normal crafting until depletion.

slow grotto
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this is getting downvoted and will not be added because its too automated.
The devs removed XP from riding mounts and sailing boats because people where able to automate it

carmine valley
slow grotto
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I think that since you get kicked after 30 minutes of inactivity, their ideal maximum time for the player to be afk (away from keyboard) is 30 minutes. this current suggestion would let the player go for much longer than that

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hence my suggestion of having the hold down a key to continue gathering and move onto a new resource when the current is completed.
And since someone can just glue down the key and leave their desk, it should also not have as much co-ordination as the player can have

carmine valley
# slow grotto I think that since you get kicked after 30 minutes of inactivity, their ideal ma...

By your own admission, you're creating problems with the concept and then using those problems to justify why it would negatively impact the game.

Since we already have an AFK timer, we can work with that system instead of ignoring it.

We simply stop tracking activity that occurs during autonomous gathering after the initial node is harvested within the AFK "heartbeat" service, while continuing to track direct player input, which would flip the tracking back to "normal".

This, a player has 30mins at max before they are logged out, just as normal gameplay dictates.

slow grotto
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so just hard code it to not work after 30 minutes?

carmine valley
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I have a passing idea as to how these kind of detection/afk services work because I've been responsible for directly coding them on more than one occasion.

carmine valley
slow grotto
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i don't wanna speak for the devs, but it sounds like you dont understand how the level of afk they want the player to have

carmine valley
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It sounds like you are speaking for the devs.

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They don't have to read or implement my suggestion, it could very well be something they've already discussed internally and have made the decision not to implement, that's totally fine.

I'm just pointing out the things you're using as gotcha's as hard evidence as to why the suggestion shouldn't be implemented seem based in a misunderstanding of systems integration and software engineering, where that is my literal job.