#Increase Draw Distance in options

1 messages · Page 1 of 1 (latest)

bleak flint
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The game has a beautiful art direction with some stunning locations - but the draw distance really lets the visuals down. It would be great to get some ways of increasing this, even if a warning is given about performance for those of us with more capable machines. If of course, network allows.

scarlet wyvern
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I think this might actually come down to a bigger thing than just render distance (as you say, if network allows), since it's a "server-rendered distance" as the server has to send you quite a bit more information per hex moved

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and the load on the server increases pretty exponentially per player when you start to increase that

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at least that's how it works with more traditional client-server architectures, idk how it would work with stdb

bleak flint
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yep, that is what im wondering

dusty locust
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i hate the render distance as well — you can increase it, but it's still very bad

i understand them having performance problems with it, but maybe add something very simple like a low poly version of the thing and then when you get close start loading the full poly version

and also add something like a fog that prevent you to see very far away, so we don't have this ugly vision of "everything is desert and it pops very aggresively when we get closer"

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actually, eventhough i can move the game in ultra graphics, i'm using just high graphics becasue they had a small fog in the horizon that makes this a bit better

bleak flint
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I agree - its just a shame to go from whta i think is actually amazing art direction and implemention to.. that

dusty locust