#Sea Monsters & Weather Patterns, A Solution for Sailing XP Abuse

1 messages · Page 1 of 1 (latest)

ashen forge
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Part of the reason players abused the sailing leveling is because there is nothing interesting or dangerous about sailing the high seas. My proposal that would (partially) solve this problem is to make sea passage dangerous and dynamic - and simultaneously enrich the gameplay for sailors.

Problems right now:

  • Players abused the "gain xp as you sail" component
  • The Sea is somewhat boring - slightly less so if you are a fishermen main

My Ideas for Solutions:

  • Add interesting mobs that must be either avoided or hunted to open up sea routes between cities. Death Eels, malfunctioned ancient tech, a kraken here and there, so on. The depth or other variables like sea currents could influence where certain mobs spawn or travel to.
  • Maybe add some kind of floating building that deters mobs, similar to torches and campfires.
  • Add some sea monster specific weapons (harpoon, cannon?)
  • Add sea currents & wind currents to the high seas. Your boat moves faster/slower depending on the direction of the current
  • Add random thunderstorms that scatter inventory and do damage to people sailing in them.

Recap

This would make sailing less of a boring endeavor to get from point A to point B and more of an exciting game experience. Plus, imagine if a hunting guild gathered to take down a kraken or something? That'd be dope.

I feel like just adding these things, or something similar to the seas in bitcraft would open up some really interesting gameplay and additional ideas as well. And it could partially solve people writing scripts to gain xp. I miss sailing xp.

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Sea Monsters & Weather Patterns, A Solution for Sailing XP Abuse

urban thistle
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Seems like a really cool idea.

abstract briar
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Personally love that sailing is danger free xD But would love to see things like maybe the addition of sea and wind currents

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It being danger free makes it stress free and makes fishing a peaceful and relaxing break

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I would LOVE to see things more in the realm of like diving nodes, where you can find ancient treasure or maybe even chances at scrap for peeps who like to do tool gamba

sand condor
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For how to make sailing interesting, it is worth to look at Valheim. It basically implements all that - including that you cannot sail directly against the wind and are reduced to a crawl of rowing speed. Wind direction and strength changes slowly with time - thus even the same route is somewhat different the next time you make the passage

lime reef
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110% re valheim

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if its tied into a weather system, would also not ruin calm sailing days

balmy rock
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I like the idea of tailwinds. Also sorta interested in the stamina use to increase speed with the ability for passengers to help

heady drift
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Wind currents are sort of what I was coming here to make a thread for. I was thinking spawned gusts on the surface that give a boost and are the only way to get xp could solve the botting issue

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And also make sailing a little less boring

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I personally love the idea of proper sailing winds, but I'm not sure if that fits that well in this game

ashen forge