#Blueberry Bush (T4 Berry) Not spawning
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that's a new guaranteed respawn system for resources up to tier 3
passed 1000 messages here wew
I found R8's Jute stash, seems like it popped back on the outer edges of the plains oddly enough
Might be due to the cluster spawning types...
Like 10 blueberry bushes in this spot as well
i just came here for same reason. R7 i cant find anu jute an we need a lot of it for tools cloths and upgrade. for me swamps are 30 mins away and jungle about hour away both with boat. plains are next door. there were fields of t4 fiber and i checked region 1 they still have fields... would be nice if they fix it as they did with berries
T4 ocean fish seem to be missing as well
all t4+ fihs does not respawn / respawns EXTREMLY slow
4, 5, 6 and 7
T6 respanwed after being fihsed in 6 days
but only two nodes respawned out of the 20 fihsed
t4 and t5 have been respawning just fine for me
i cycle between two nearby areas and they're always there with a few hours of rotation
R7 is the top left of on the map correct? if so all our t4 fiber are spawning around here ish.
these numbers continue to persist, as do the ones for ocean fish and presumably everything else
yup T4 ocean fish is not respawning very well in region 2
i just said the opposite
maybe you're trying to fish the stuff i already fished out :P
day 7 t6 fihs did not respawn
1/15 respawned
I wasted 35m walking
this is getting ridicules
2nd t6 location
1 out of 19 respawned
is it possible it's just the tier most people are on so it's been taken?
No T4 ocean fish, not a single school. R8
rocky gardens/swamp isn't the only place it spawns
"3 hours of boating isn't enough"
This isn't even the only places I boated since 1PM
Map won't zoom out far enough
Went from 2.2% explored to having my World Explorer II completed for zero schools
still doesn't excuse that resourse aren't spawning in their places for a while
1/3 the region isn't the only place it spawns 
true but resources shouldnt go extinct from whole sides of the map
I agree with you, but it is not a bug. As far as we can tell it's back to working as intended. I have made multiple feedback posts saying that there should be more safeguards for resource respawning so that they are guaranteed to respawn somewhere relatively close to where it was gathered from.
there is a hard guarantee for resources up to tier 3 so that will definitely respawn on the same spot after a certain amount of time has passed, so you don't need to worry about them disappearing from one part of the map entirely
t4+ is entirely random, all resources will eventually end up on the corners of the map where there are no players to gather it and give it a chance to move back to where players are
God.. that doesn't seem like a fun way to go about it... gonna hate having to cross the whole map to get to a resource. I feel like some biomes are being favored though. Like no joke when I found t4 fiber in the farther of the same biome near me there was over 200 plants in a small area.
It would make sense if it spawned through the zone but you see 0 fiber till that particular area
When I go back I'll send a screen shot
another thing they could do is have resources "die" if players haven't interacted with them after a certain amount of time, giving it a chance to respawn back to a location near to where players are based
good thing the game didn't write my line
So what is the current status of this issue?
T4+ resources (other than T4 berries) that were completely harvested out still do not have their spawns restored, but if there were any nodes remaining, they will respawn as normal from here on? Something like that?
They were repopulated, but if a resource can appear in another biome, they are likely in those other biomes now till harvested. I've seen this with T4 fiber and bait/lake fish. Unfortunately it may mean developing the Jungle in the case of Jute, but I've noticed people harvesting it there is sending it back to the plains, its just that it quickly ends up back in the Jungle.
current status is that everything is working as intended^
whether or not players are happy with having to move around for stuff is not a bug at this point
does this happen with other tiers of resources, why are people only talking about T4 ?
Well, with t5 fiber there are multiple types, and I don't think those are affected since they have different IDs. We are seeing it in R8 with T5 stone, it seems to be migrating to the Snowy Peaks/Tundra vs Rocky Garden. It just seems more visible with T4/T5 since they share spots often and a lot of people are at those harvest levels now.
T10 will be quite interesting for that, since there are so few and appear in so many places. A lot of claims also built on T10 trees as features so, might be interesting there too Xp.
there's still the case of the disappearing trees (and rocks iirc?) though
still not sure about that
Ah ok, thanks for the info everyone. I was asking because I just visited a plains biome that i've never been to before, and it had literally zero jute except for a few unharvestable on an abandoned claim. So that all lines up.
It does seem to be repopulating a little weird at least, there might be some bugs with how it handles some types
Before the spawn change, there did seem to be issues with some limestone formation types respawning, so it could be due to the "footprint" space or "cluster" behaviors
being on the edge of two biomes isn't strange
there's actually some biome blending going on in those tiles. we have some images that show this somewhere.
Yeah, Manserk has some examples of that
essentially youre saying in a blended biome area the spawn chance should be higher?
It just seemed like it "dumped" all the respawning jute into this one pocket (along with like big clusters of T4 berries popping back in)
well in the initial seeding of the world, jute was distributed in big patches. maybe the respawn ruleset is trying to spawn them in clusters like that
no i didn't say that at all
^ the blending biome areas
i said jute can look like it's spawning in a calm forest when it's actually spawning in plains and bleeding over the edge
oh, yea thats definitely a thing
Things growing in patches seems to be a thing (again). I like that 🙂
what regions got t4 fibre working properly?
all of them
search in the jungle
I found where all the T4 fish are hiding in R7
around the edges of the region
i did gather them in the jungle but now its more and more deep ;P i know some regions should have the spawn fixed so i can tp there gatrher and tp back 😄
@fluid breach are jute numbers decreasing or is it just all in the jungle or something?
latter
kk
ive searched through almost all the plains in r8 and have found one plant
is it just happenstance that they're all in the jungle or is something wrong with the respawning mechanic?
thought
what if spawning jute in the grasslands requires a minimum open slots but its not getting harvested fast enough so those checks fail and it only succeeds in single spawns in jungle
pure speculation tho i have no clue about respawn mechanics
poor wiz needs the devs to put out a jute PSA 😄
Its not just Jute as well, T4 fish is problematic. Ocean fish in particular is mostly out in the corners/edges of the world. I lugged Tuna across the tundra and snowy peaks back down for Svim yesterday.
real
and yea it's every t4+ resource, jute and ocean fish are just the most uh..."unbalanced" in their spawn locations
Very true. Its possible that T4 bait fish on R8 could mostly end up in the ocean or Snowy Peaks if fished enough, then you might have to travel biomes just to use your bait.
so we have t4 fish around our autum area in R7. Its not like 60 nodes or anything but i think it is fairly decent at respawning kinda along the shores
@bright hollow when fix for t4 resources? its difficult to progress with no resources.
jute is hard to find
go jungle :)
Jungle is not the answer. Why not fix?
because it's not a bug
It was farms of jute in plains and now its only in the jungle
kind of. they do respawn in the plains occasionally but they usually disappear right back into the jungle when that happens
they are appearing randomly, theres 3 plains and 1 jungle per region and they will prob roll until they hit the jungle and get stuck there until someone goes and farms em
solution for the truely brave, GLASS THE JUNGLES HARD TO NAVIGATE AREAS MUAHAHAHAHAHA
jungle is the answer. just go
T4 Fiber also spawns in Sapwoods for those in the center three regions. So that's another place it can disappear to until people actually go farm it.
its almost empty too. there were a lot more jute 2 weeks ago lol. almost nothing now 🙁
only next to toads or jungle drones spawn
yeah, the stuff that respawns in desirable areas gets harvested and the stuff that respawns in undesirable areas doesnt
i am curious then why half of the jungle is empty then.. where it spawns?
the other half
id didnt spawn there... it wasnt just gathered yet
sapwoods? what region are you in?
numbers show they are respawning, but as said above they are spawning in hard to reach areas or non-common routes. The devs prob want some resources to be over farmed in some places and necessitate players to want to place settlements everywhere. Either the populated central areas or the outskirts where they will have alot more resouces but fewer people
probably some good treasury money to be made placing specialised processing towns in the middle of hard to reach biomes :)
... and use all this effort to wase a bit later when ever there resources will dry up...
Honestly such system annoys me... I wanted to do some T6 fishing... there was literary 1 spot of such fish in our biome, and I was looking over 20 minutes with active tracking for more and nope...
Last week I depleted tones of T6 termite mounds... IF you say now I should go deeper in the jungle and maybe somewhere there spawned more...
Literary none spawned in general area where I cut these... this same for stupid Jute... when cut it go somewhere who know where, but not spawn in general area, or most likely not even biome it is annoying design... and when game starts to annoy players then they will go somewhere else...
okay, but that is a topic for #1377384683066888212 and not #1377670189231112263
I think the solution be if after so long of not being touched nodes begin to decay and can move around
yes, I think resources should move around themselves after a certain time of players not interacting with them
this might actually be the case as t10 resources have gone bye bye, and no one should be able to harvest them
@regal bobcat
I think this is way too generous credit to the devs ability to anticipate or direct game progress. Very few things the devs have SAID they desired have come to fruition. There is no benefit to attributing outcomes to unspoken dev machinations, imho.
no actually in this case it's working as devs intended
which is that populated areas get overfarmed and that you have to move away to find resources more and more.
. . . so maybe this is something more on the order of "even a broken clock is right twice a day"? LOL
??
it doesn't matter it's intended
it makes the game less fun
i mean that's valid feedback but not a bug
I think resources that haven't been touched after a long period should despawn
Benefits:
Resources will naturally repopulate themselves, making it less frustrating to find the singular patch of resource in the entire region (Looking at you Jute...)
Resources that block pathways will eventually disappear and you can continue terraforming (could be seen as a negative to some people, but this is more fun)
Negatives:
Some people like to have some high tier natural resources in their area (ie aesthetic T10 trees), so therefore they shouldn't despawn if within a claim tile to prevent those from vanishing
As for how long it should be, maybe like 1-2 days?
Either that, or the tracking feature should have a much longer reach
So you can actually find where you're going
Because sometimes you literally can't find it and spend ages running around with nothing in sight (Still looking at you Jute...)
in other words, individual resources should have a "lifespan" - so even if not harvested, they will behave as though they were and respawn somewhere else. You are speaking of a feedback or suggestion, inspired by this bug thread, but something new. You should post elsewhere! It is a good idea
I think someone else has shared a similar suggestion in the feedback forum already
