#Blueberry Bush (T4 Berry) Not spawning

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worn heart
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ive noticed alot of objects will respawn in thier exact location again later, but maybe not all rss have this applied to them

lofty void
fluid breach
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passed 1000 messages here wew

carmine galleon
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I found R8's Jute stash, seems like it popped back on the outer edges of the plains oddly enough

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Might be due to the cluster spawning types...

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Like 10 blueberry bushes in this spot as well

placid wigeon
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i just came here for same reason. R7 i cant find anu jute an we need a lot of it for tools cloths and upgrade. for me swamps are 30 mins away and jungle about hour away both with boat. plains are next door. there were fields of t4 fiber and i checked region 1 they still have fields... would be nice if they fix it as they did with berries

low arch
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T4 ocean fish seem to be missing as well

honest torrent
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all t4+ fihs does not respawn / respawns EXTREMLY slow

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4, 5, 6 and 7

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T6 respanwed after being fihsed in 6 days

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but only two nodes respawned out of the 20 fihsed

fluid breach
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t4 and t5 have been respawning just fine for me

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i cycle between two nearby areas and they're always there with a few hours of rotation

regal bobcat
fluid breach
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these numbers continue to persist, as do the ones for ocean fish and presumably everything else

wispy drum
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yup T4 ocean fish is not respawning very well in region 2

fluid breach
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ThinkDerp i just said the opposite

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maybe you're trying to fish the stuff i already fished out :P

honest torrent
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day 7 t6 fihs did not respawn
1/15 respawned
I wasted 35m walking
this is getting ridicules

honest torrent
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2nd t6 location

1 out of 19 respawned

honest torrent
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went looking for t4

none found

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its like the left and north side of R3 is gone cryinggg

rare gulch
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is it possible it's just the tier most people are on so it's been taken?

slate iron
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No T4 ocean fish, not a single school. R8

fluid breach
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rocky gardens/swamp isn't the only place it spawns

slate iron
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"3 hours of boating isn't enough"

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This isn't even the only places I boated since 1PM

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Map won't zoom out far enough

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Went from 2.2% explored to having my World Explorer II completed for zero schools

honest torrent
slate iron
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1/3 the region isn't the only place it spawns hehderp

regal bobcat
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true but resources shouldnt go extinct from whole sides of the map

lofty void
# regal bobcat true but resources shouldnt go extinct from whole sides of the map

I agree with you, but it is not a bug. As far as we can tell it's back to working as intended. I have made multiple feedback posts saying that there should be more safeguards for resource respawning so that they are guaranteed to respawn somewhere relatively close to where it was gathered from.

there is a hard guarantee for resources up to tier 3 so that will definitely respawn on the same spot after a certain amount of time has passed, so you don't need to worry about them disappearing from one part of the map entirely

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t4+ is entirely random, all resources will eventually end up on the corners of the map where there are no players to gather it and give it a chance to move back to where players are

regal bobcat
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It would make sense if it spawned through the zone but you see 0 fiber till that particular area

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When I go back I'll send a screen shot

lofty void
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another thing they could do is have resources "die" if players haven't interacted with them after a certain amount of time, giving it a chance to respawn back to a location near to where players are based

slate iron
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good thing the game didn't write my line

tired snow
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So what is the current status of this issue?

T4+ resources (other than T4 berries) that were completely harvested out still do not have their spawns restored, but if there were any nodes remaining, they will respawn as normal from here on? Something like that?

carmine galleon
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They were repopulated, but if a resource can appear in another biome, they are likely in those other biomes now till harvested. I've seen this with T4 fiber and bait/lake fish. Unfortunately it may mean developing the Jungle in the case of Jute, but I've noticed people harvesting it there is sending it back to the plains, its just that it quickly ends up back in the Jungle.

fluid breach
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current status is that everything is working as intended^

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whether or not players are happy with having to move around for stuff is not a bug at this point

silver spear
carmine galleon
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Well, with t5 fiber there are multiple types, and I don't think those are affected since they have different IDs. We are seeing it in R8 with T5 stone, it seems to be migrating to the Snowy Peaks/Tundra vs Rocky Garden. It just seems more visible with T4/T5 since they share spots often and a lot of people are at those harvest levels now.

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T10 will be quite interesting for that, since there are so few and appear in so many places. A lot of claims also built on T10 trees as features so, might be interesting there too Xp.

fluid breach
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there's still the case of the disappearing trees (and rocks iirc?) though

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still not sure about that

tired snow
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Ah ok, thanks for the info everyone. I was asking because I just visited a plains biome that i've never been to before, and it had literally zero jute except for a few unharvestable on an abandoned claim. So that all lines up.

carmine galleon
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Before the spawn change, there did seem to be issues with some limestone formation types respawning, so it could be due to the "footprint" space or "cluster" behaviors

fluid breach
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being on the edge of two biomes isn't strange

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there's actually some biome blending going on in those tiles. we have some images that show this somewhere.

carmine galleon
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Yeah, Manserk has some examples of that

tired snow
carmine galleon
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It just seemed like it "dumped" all the respawning jute into this one pocket (along with like big clusters of T4 berries popping back in)

tired snow
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well in the initial seeding of the world, jute was distributed in big patches. maybe the respawn ruleset is trying to spawn them in clusters like that

carmine galleon
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^ the blending biome areas

fluid breach
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i said jute can look like it's spawning in a calm forest when it's actually spawning in plains and bleeding over the edge

tired snow
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oh, yea thats definitely a thing

lunar lake
placid wigeon
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what regions got t4 fibre working properly?

fluid breach
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all of them

silver spear
regal bobcat
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I found where all the T4 fish are hiding in R7

fluid breach
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around the edges of the region

placid wigeon
# silver spear search in the jungle

i did gather them in the jungle but now its more and more deep ;P i know some regions should have the spawn fixed so i can tp there gatrher and tp back 😄

marble ravine
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@fluid breach are jute numbers decreasing or is it just all in the jungle or something?

fluid breach
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latter

marble ravine
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kk

fluid breach
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numbers stable

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locations lol

marble ravine
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ive searched through almost all the plains in r8 and have found one plant

marble ravine
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is it just happenstance that they're all in the jungle or is something wrong with the respawning mechanic?

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thought

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what if spawning jute in the grasslands requires a minimum open slots but its not getting harvested fast enough so those checks fail and it only succeeds in single spawns in jungle

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pure speculation tho i have no clue about respawn mechanics

rose bear
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poor wiz needs the devs to put out a jute PSA 😄

carmine galleon
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Its not just Jute as well, T4 fish is problematic. Ocean fish in particular is mostly out in the corners/edges of the world. I lugged Tuna across the tundra and snowy peaks back down for Svim yesterday.

fluid breach
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and yea it's every t4+ resource, jute and ocean fish are just the most uh..."unbalanced" in their spawn locations

carmine galleon
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Very true. Its possible that T4 bait fish on R8 could mostly end up in the ocean or Snowy Peaks if fished enough, then you might have to travel biomes just to use your bait.

regal bobcat
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so we have t4 fish around our autum area in R7. Its not like 60 nodes or anything but i think it is fairly decent at respawning kinda along the shores

placid wigeon
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@bright hollow when fix for t4 resources? its difficult to progress with no resources.

placid wigeon
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jute is hard to find

sonic dust
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go jungle :)

placid wigeon
fluid breach
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because it's not a bug

placid wigeon
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It was farms of jute in plains and now its only in the jungle

fluid breach
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kind of. they do respawn in the plains occasionally but they usually disappear right back into the jungle when that happens

worn heart
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they are appearing randomly, theres 3 plains and 1 jungle per region and they will prob roll until they hit the jungle and get stuck there until someone goes and farms em

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solution for the truely brave, GLASS THE JUNGLES HARD TO NAVIGATE AREAS MUAHAHAHAHAHA

rose bear
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jungle is the answer. just go

fallen notch
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T4 Fiber also spawns in Sapwoods for those in the center three regions. So that's another place it can disappear to until people actually go farm it.

placid wigeon
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only next to toads or jungle drones spawn

sonic dust
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yeah, the stuff that respawns in desirable areas gets harvested and the stuff that respawns in undesirable areas doesnt

placid wigeon
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i am curious then why half of the jungle is empty then.. where it spawns?

proper parcel
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the other half

placid wigeon
sonic dust
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sapwoods? what region are you in?

worn heart
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numbers show they are respawning, but as said above they are spawning in hard to reach areas or non-common routes. The devs prob want some resources to be over farmed in some places and necessitate players to want to place settlements everywhere. Either the populated central areas or the outskirts where they will have alot more resouces but fewer people

sonic dust
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probably some good treasury money to be made placing specialised processing towns in the middle of hard to reach biomes :)

mystic stirrup
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... and use all this effort to wase a bit later when ever there resources will dry up...

Honestly such system annoys me... I wanted to do some T6 fishing... there was literary 1 spot of such fish in our biome, and I was looking over 20 minutes with active tracking for more and nope...

Last week I depleted tones of T6 termite mounds... IF you say now I should go deeper in the jungle and maybe somewhere there spawned more...

Literary none spawned in general area where I cut these... this same for stupid Jute... when cut it go somewhere who know where, but not spawn in general area, or most likely not even biome it is annoying design... and when game starts to annoy players then they will go somewhere else...

sonic dust
regal bobcat
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I think the solution be if after so long of not being touched nodes begin to decay and can move around

lofty void
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yes, I think resources should move around themselves after a certain time of players not interacting with them

worn heart
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this might actually be the case as t10 resources have gone bye bye, and no one should be able to harvest them

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@regal bobcat

granite abyss
fluid breach
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no actually in this case it's working as devs intended

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which is that populated areas get overfarmed and that you have to move away to find resources more and more.

granite abyss
fluid breach
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??

honest torrent
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it doesn't matter it's intended
it makes the game less funLCB_NekoCatDroolStupid

fluid breach
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i mean that's valid feedback but not a bug

polar sleet
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I think resources that haven't been touched after a long period should despawn

Benefits:
Resources will naturally repopulate themselves, making it less frustrating to find the singular patch of resource in the entire region (Looking at you Jute...)
Resources that block pathways will eventually disappear and you can continue terraforming (could be seen as a negative to some people, but this is more fun)

Negatives:
Some people like to have some high tier natural resources in their area (ie aesthetic T10 trees), so therefore they shouldn't despawn if within a claim tile to prevent those from vanishing

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As for how long it should be, maybe like 1-2 days?

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Either that, or the tracking feature should have a much longer reach

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So you can actually find where you're going

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Because sometimes you literally can't find it and spend ages running around with nothing in sight (Still looking at you Jute...)

granite abyss
polar sleet