#harumyiaTV Feedbacks

1 messages · Page 1 of 1 (latest)

hearty current
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For now, the hunting profession needs a buff, people go around killing all the animals and leaving the bodies on the ground simply because the XP gained by clearing the hunt is completely low.
In the initial cities, for example, you see dozens of dead sagi birds and no one taking the bodies.

scholar is completely useless for players who are not from the settlement or prefer to play "more solo" inside one. the only thing other than the usefulness of the settlement are the healing potions.

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I know, RNG is healthy for the game to a certain extent, but don't do this. It's a "bet on Counter Strike 2 with 0.00000001%".

Give some kind of return to the players who are dedicated. I'm completely discouraged after what happened in the photo:

Give some kind of return to the players, 2 common tools for a reroll, reuse of materials, even if it's 20% of what was used, I don't know, there are thousands of mechanics that can do this, but currently these tools are not even worth selling, because in my settlement each common T2 costs less than 60 hexcoins.

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Very long crafting time at times.
to make the minerals in the screenshot above, it took me a little over a day just AFK standing at the workbench.
maybe a 20% adjustment in the time reduction as it is currently would be a great thing.
that's because I was making T1 and T2 materials, with an uncommon T3 tool, so imagine in the higher tiers, I don't think it makes much sense to spend 1 week standing AFK hitting the hammer to craft an umbracite bar.

so, I think the game is great the way it is, just a few adjustments would be great.

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RARES >>>>>> TIER LEVELS

Currently, the search for rare items is much greater and more productive than the search for tiers, because a common tier 8 tool is worse than a rare t3 tool.
This forcibly "makes me want to stay at t3"
I believe this is why many settlements have stagnated at t3-t4, and not just because of the grind.

please, change that 😉

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TASKS RESETS TOO FAST !

4h is a very short time, many players, especially beginners, finish a task and then move on to the next one.

Change it to 8h or make it a daily quest with higher rewards, such as sailing giving carpenter XP, etc.

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The market is unbalanced.

Because of the excess of materials needed to perform tasks, or in settlement, people hesitate to sell on the market, making the price of some materials unrealistic and their scarcity extreme.

(leather one)

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loot from inside the cart

It is quite unpleasant to have to leave the cart to collect animals, it ends up becoming a process that "requires a lot of clicks."

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COOKING NEEDS A BUFF

Tier 1 foods are vastly superior to Tier 2+ foods
They have practically the same buff and take 90% less time to prepare.

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similar to cooking skill, why not add clothing rewards to other skills?

sailing, slayer, merchant, constructor?
maybe something simple would motivate more people to level up.

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leveling rewards.

currently, there are no rewards for reaching lvl 10, 20, 30+ except for clothes, or material gathering.

so why not add a simple "talent system"
or some extra benefit for reaching a certain level?
maybe reduce crafting/gathering in a certain profession when lvl up´.
I don't know, many ideas can be implemented in this part, but what I mean is that there is "not much dopamine" when leveling up.

hearty current
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The prices to maintain an empire are very low.

(I don't know if it's like this in the beta and it will change at launch)

Empires were supposed to be extremely rare, but most of the map is covered by dozens of empires.
I think we need a rebalance increasing the amount of hexshards/supply
will make fewer people want this and start allying with other empires.
By the way, the number of players per empire is very small, 100 players is a small amount to call it an empire

whole sapphire
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I disagree that scholar is useless for those "not from the settlement" because their crafted goods are the most demanded atm and they're tradable like everything else. Its great income if you invest in it.

hearty current
# whole sapphire I disagree that scholar is useless for those "not from the settlement" because t...

so it's useful for making hexcoins, nothing more. it still has no use beyond that.
you don't build armor, you don't build a rare ring, you don't build anything "interesting" other than the settlement material, which in YOUR CASE you make and sell. but not everyone wants to do that, in fact the minority would do it.

what I mean is that even gathering professions have their uses when creating food and fertilizers.
scholar, besides the market, and besides the settlement, has no use "for ourselves".

hearty current
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WE NEED a group/party system

and would like to send private messages, it would be a very cool and useful introduction in this game.

hearty current
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as you can see, a rare item is much better than a high tier .

torn star
keen thicket
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Personal I like rarity mattering as much if not more than tiers

hearty current
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the system of inspecting other players would be interesting
I would like to see their tools/armory👍

hearty current
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UNSTUCK

an option to teleport back to the nearest city or home.
I don't care if there will be a cooldown for ppl dont spam that.
my girlfriend constantly gets bugged in places and there is nothing to do in the game to revert it, this gradually frustrates the gameplay.

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As you can see, there are resources below and she can't get off the mount, she can't move with SHIFIT + CLICK, she can't give TP back because she's mounted.

so please, consider a unstuck option like world of warcraft