#Gon's Early Access bugs.

1 messages · Page 1 of 1 (latest)

proper mountain
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Starting a post to collect the bugs I find and keep it separate from the Feedback.

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I've gotten stuck at this exact place a couple of times, and I am unable to move. I need to restart the client, then it works.

proper mountain
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I am assuming this is a bug, because I have been running around the Calm Forest for a while now and haven't found a single T2 tree. The ones that used to be T2 before are now showing as T3. So are we no longer going to be able to find T2 wood around the starting area? <@&1224453928301629531>

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NVM. It's the Birch...

coarse field
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not sure if this is gonna make it easier for them, they will have to go through your messages instead of seeing each bug report on the list like everyone else

proper mountain
unreal seal
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We read all of it regardless of the format so whatever works 🙂

proper mountain
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Stamina regen bug hit Region 2 now 🐱

proper mountain
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BUG: Quests (Fully Equipped)
The quest registers as if I was wearing Hand Armor and Belt. However I'm not wearing anything in the equipment slots. I am using the vault cosmetic for belt and gloves from the lvl40 Forestry set. So it seems it registering cosmetic armor as if it was real armor.

proper mountain
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BUG Travelers
Taveler's orientation can't be rotated when moving them around the claim.

proper mountain
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BUG: Deployable Range radius
It doesn't show for Stockpiles.

proper mountain
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FEEDBACK: Toggle Quest showing
I wish there was a Toggle off for "show current quest". Sometimes you just don't want that there all the time.

proper mountain
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BUG: Targeting
Targeting with Q while hovering over a resource is not working when terrain obstructs my line of sight to the base of the node.

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When I angle the camera so the terrain doesn't obstruct that LOS, then Q targetting works just fine.

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Looks to be related to where the game thinks I'm pointing, it's prioritizing the pointer position and the tile that would be pointing to, instead of giving priority to the highligted node.

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Aggro Range
I can't teleport home because some mobs keep Aggro from very far, even when terrain would imply they can't reach me. This is at night. Might be the night mobs speciffically.

proper mountain
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Ocean Fish in the Swamp
Feels a bit out of place? I assume it's a bug.

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Moving while Driving a Vehicle in the Swamp
I think vehicles might be broken in the Swamp. My skiff was being SUPER wonky when I approached the coastline. I then dropped by to visit Mofibby, and she told me she can't ride her goat or pull her cart. I deployed my cart, and indeed, it's impossible to move... I get this Invalid Duration error.

proper mountain
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Paving over Bush
I noticed higher tier Root plants can be paved over, while bushes can't. I don't know if it's a bug, but I do know those little buggers can be very annoying.

unreal seal
proper mountain
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Skiff deployment
Apparently if I try to deploy a Skiff on what I assume is an uneven corner tile (at the sea floor), I get an error about placing on uneven terrain. Feels like it shouldn't happen?

proper mountain
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Unpacking cargo
When unpacking cargo, you get an error message if you don't have enough space in your person, it's not "seeing" deployables in range. It feels like it should.

proper mountain
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Tier Filtering in Market Search
When I select to filter by Tier, it's hiding that specific tier, instead of hiding the others and showing me that one.

proper mountain
proper mountain
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Found an interesting one. When you have 3 deployables in close proximity to a dropped item pile, and you try to open the drop item pile:

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The inventory opens for all deployables, but the item pile does not show

proper mountain
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I was evicted from a settlement a couple days ago, the 2 days ended 20 minutes ago, but when I tried to move in to another settlement, I got the 2 day timer again. Is this meant to happen this way?

sullen hornet
proper mountain
# sullen hornet Wanted to add I've replicated this with day time mobs. Not nearly same distance ...

The long distance hits have been getting a bit wonkier lately. I've found it sometimes happens when moving between two tiles that have different elevation, regardless of how close or far it's to the Mob that's aggroing. Mob movement at night has also felt kind of weird. I imagine the devs have been working on trying different things for the Mob behaviour.

And it's always appropriate to post related information to things that get posted, for sure. 🐱