#Gon's Early Access bugs.
1 messages · Page 1 of 1 (latest)
I've gotten stuck at this exact place a couple of times, and I am unable to move. I need to restart the client, then it works.
I am assuming this is a bug, because I have been running around the Calm Forest for a while now and haven't found a single T2 tree. The ones that used to be T2 before are now showing as T3. So are we no longer going to be able to find T2 wood around the starting area? <@&1224453928301629531>
NVM. It's the Birch...
not sure if this is gonna make it easier for them, they will have to go through your messages instead of seeing each bug report on the list like everyone else
It's also to help me remember what I've posted and what I haven't. Has worked alright in the Alphas and Demo.
We read all of it regardless of the format so whatever works 🙂
Stamina regen bug hit Region 2 now 🐱
BUG: Quests (Fully Equipped)
The quest registers as if I was wearing Hand Armor and Belt. However I'm not wearing anything in the equipment slots. I am using the vault cosmetic for belt and gloves from the lvl40 Forestry set. So it seems it registering cosmetic armor as if it was real armor.
BUG Travelers
Taveler's orientation can't be rotated when moving them around the claim.
BUG: Deployable Range radius
It doesn't show for Stockpiles.
FEEDBACK: Toggle Quest showing
I wish there was a Toggle off for "show current quest". Sometimes you just don't want that there all the time.
BUG: Targeting
Targeting with Q while hovering over a resource is not working when terrain obstructs my line of sight to the base of the node.
When I angle the camera so the terrain doesn't obstruct that LOS, then Q targetting works just fine.
Looks to be related to where the game thinks I'm pointing, it's prioritizing the pointer position and the tile that would be pointing to, instead of giving priority to the highligted node.
Aggro Range
I can't teleport home because some mobs keep Aggro from very far, even when terrain would imply they can't reach me. This is at night. Might be the night mobs speciffically.
Ocean Fish in the Swamp
Feels a bit out of place? I assume it's a bug.
Moving while Driving a Vehicle in the Swamp
I think vehicles might be broken in the Swamp. My skiff was being SUPER wonky when I approached the coastline. I then dropped by to visit Mofibby, and she told me she can't ride her goat or pull her cart. I deployed my cart, and indeed, it's impossible to move... I get this Invalid Duration error.
Paving over Bush
I noticed higher tier Root plants can be paved over, while bushes can't. I don't know if it's a bug, but I do know those little buggers can be very annoying.
Ill adjust this when I'm able to 🙂
Skiff deployment
Apparently if I try to deploy a Skiff on what I assume is an uneven corner tile (at the sea floor), I get an error about placing on uneven terrain. Feels like it shouldn't happen?
Unpacking cargo
When unpacking cargo, you get an error message if you don't have enough space in your person, it's not "seeing" deployables in range. It feels like it should.
Tier Filtering in Market Search
When I select to filter by Tier, it's hiding that specific tier, instead of hiding the others and showing me that one.
Just realized that while you can now pave over them (thanks), you can't place a building (like terraforming digsite) on them.
Found an interesting one. When you have 3 deployables in close proximity to a dropped item pile, and you try to open the drop item pile:
The inventory opens for all deployables, but the item pile does not show
I was evicted from a settlement a couple days ago, the 2 days ended 20 minutes ago, but when I tried to move in to another settlement, I got the 2 day timer again. Is this meant to happen this way?
Wanted to add I've replicated this with day time mobs. Not nearly same distance but terrain/water is keeping me safe for over 4 minutes and still can't teleport.
Also, hope it's ok to post in here. Let me know if not and I'll remove it.
The long distance hits have been getting a bit wonkier lately. I've found it sometimes happens when moving between two tiles that have different elevation, regardless of how close or far it's to the Mob that's aggroing. Mob movement at night has also felt kind of weird. I imagine the devs have been working on trying different things for the Mob behaviour.
And it's always appropriate to post related information to things that get posted, for sure. 🐱