Most sandbox MMO games have a mechanic in place (item decay through use, or destruction via PvP) that ensures the economy remains active and crafters of all levels remain relevant though the constant need of new tools, armor, resources etc.
In Bitcraft, besides supplies being consumed to maintain claims, and lower level items being used to craft higher tiers - are there any systems in place or planned to incentivise consistent production? Or once I have a tier 10 pickaxe am I set for life?