#You have a hoe. You have an Oak seed. You should be able to just plant it.
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You can plant trees, you need to make a pot with Masonry, then I think it's in the Forestry station that you get the pot, some fertilizer and the tree seed and make it into a "sapling". Then you can plant them through the "Build" interface. You can only plant trees in their native biome, but I think the "Pillar Shaping" tab is intended to allow us to modify a big tile so it can be used to plant trees from different biomes.
**EDIT: I was wrong, ignore that message. I kinda wish that I wasn't wrong tho, so maybe figure out a way to plant trees in different biomes Voxel? 🐱 **
If that's so, that's a mechanic I definitely did not expect behind 'pillar shaping'
Yeah, the name feels weird to me too 😹
But at the same time, I guess "Biomeforming" sounds weirder. I haven't landed at a word I could suggest that would fit.
"soil treatment" (with the idea that plants from different biomes need a different kind of soil to grow)
A tad cumbersome no?
I was wondering if the process can be simplified with just digging and planting....
Maybe a bit of fertilizer
I think it's sort of intended to be cumbersome, since trees will naturally respawn anyways, the main reason to plant them on purpose is decoration
Wait it allows you to plant trees in other biomes??
Isn't that what it's for? that's what I understood from it. Wasn't planning on testing it in Demo.
If it's NOT what they do... what do they do?
Pretty sure it's just for decor. Not for actually changing a biome.
Oh, really? that's kinda sad 😦
But it's designed to allow for more than just changing it to a different biome material
If we want things like pure wood flooring or cobblestone looking towers, this is a way we could implement that.
I guess I WILL probably try and play with it before the demo is over to better understand what you guys are cooking.
Pillar shaping doesn't actually change the biome but rather it changes the shape of the hex itself while retaining the original biome's colours