#farms feedback and desires

1 messages · Page 1 of 1 (latest)

little karma
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As someone who's favourite thing in these games is farming and cooking I am wondering if the farms will be changed so that we can actually see our plants growing, I understand we're not even in early access right now I'm just curious if this will be added as the current system feels a bit flat with farming just being another crafting bench.

Here's a small list of what would make my dream farm system in this game:

  • a clear farms growing look so seeing your unique crops growing with a sprout -> full grown visual maybe just do 3 phases of growth

  • Longer grow times to accompany the above or perhaps an interaction at different stages with the timer being short -> water them when they get dry -> fertilise them -> pick weeds -> or perhaps the growth timer pauses at night as the plants need light ( special addition to this could be some magical plants or something needing to grow at night) + you could even add a light source to help/hinder these nearby perhaps?

  • For the fertiliser you could have an actual chest which is a composter to make the fertiliser, this could then compost any plant/food based item with their tier corresponding to the resulting fertiliser tier , this could be quite cool for towns where a chef might deliver their food waste and training dishes to the compost as they level up or don't need certain tiers of ingredients . ( I feel like a fertiliser bin would work better than the current system too as it would simplify things making it easier to understand , currently you have to select from quite a list of different sources for fertiliser when they all make the same thing, this feels a little off to me )

Sorry for the rant lol, loving the game so far and I understand that most things are pre determined towards the start of production and design has their plans lol, just thought I'd leave a little bit of feedback, I hope you have a good/Great day :)

steel fossil
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Longer grow times would likely need to be balanced by getting higher yields, and then needing to water them would definitely make it a more involved process (which some players will like, others will hate). I absolutely agree that it'd make sense that the fertilizer is made in a compost bin. Maybe you can have some "action" on it to speed the process, but having a compost bin where people can chuck all the berries, fish, and whatever else may be turned into compost over time, plus adding more elements of farming that involve tending the fields would definitely make the Profession more about Farming and less about "churning poo", as it's come to be known.

The devs have said through the Alphas that the current form of Farming is kind of a placeholder to have the profession and the resources which are part of the base game loop. And that they intend to improve the way it works. But we still haven't heard what they might have in mind, and as a former farmer in some of the Alphas, I love your feedback.

twin mountain
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100 upvotes for all of this. Especially having composters to turn Waste products into fertiliser

sterile solar
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in addition to other changes I wish farming was a bit more expansive. When I think of what it takes to build civilization, I think of clear cut wilderness converted to fields of crops and pastures. Would be neat to see some kind of bulk field that encompasses multiple large hexes of terrain

delicate tartan
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also id love to see animal husbandry. i love goats and cats. like you could make goat fur cloth for snowie regions

sterile solar
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considering how a lot of people dislike the hunting gameloop, a thought I had was to introduce husbandry as an alternative that mass produces meat and leather of tiers lower than that of the claim the pasture is in. IE, a tier 6 claim could have pastures for animals tier 5 and below but hunting wild animals is still mandatory for tiers 6 and up

delicate tartan
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also if you r farmer and a cook it would be so cool to have a tavern. GIVVE US TAVERNS PLZZZZZ

twin mountain
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hunting wild vs doing animal husbandry imo should give different yields. hunting for furs/bones/meat, husbandry for wool/hair, eggs, milk (repeatably harvestable items)

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they just gotta make hunting feel better

delicate tartan
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we also need bee keeping

twin mountain
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if you can harvest meat from livestock, it could be a different type vs wild animal meat (fatty/refined meat, used for different recipes or advanced recipes), but personally id prefer if we didnt slaughter our kept animals (not against them adding it, just a personal thing)

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BEE KEEPING YES

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i want bee keeping and also plants that are more permanent like fruit trees or grape vines that remain after being harvested

delicate tartan
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CHEESE MAKING

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What i think - since we are obligated to have dedicated proffesions we need to make each of them more in depth. so like farming cooking in our case need to be so broad so you d have something to do realy

twin mountain
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i know the devs want to add more meat to each profession, so i think in time we will definitely get more types of farming content and gameplay loops

brazen spruce
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I remember that devs mentioning visuals of crops growing broke because of changes to how slots of crafting stations work, and they havent gotten around to fixing that

steel fossil
delicate tartan
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no i think we can have them as now (like a stations) but with visuals so you see how crops are growing. maybe you can place grow patches in diffrent spots but yes you can upload seeds in one place and then you will see visuals in all of them at the same time. dont need to be one seed per patch

little karma
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I agree with folks that husbandry and bee keeping ect would be super cool! I feel like these should be fun updates to the final game or added on release to ensure all the other systems are well fleshed out first. But it would be so so cool!

Plus another thing which would be sick someday would be brewing cool drinks , for the folks who really like the idea of a tavern, this would give a bit more fun use to these builds too so people feel like having a fun trip to a tavern with some friends and have things they can get up to in them rather than renting rooms which doesn't feel to me like a big thing people would actually want to do in practice especially since the spawn spots are teleport points which are around the map anyway + that most workbenches are accessible anyway.

slender marsh
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Beekeeping yes please!

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(Totally unbiased opinion)

little karma
slender marsh
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hahahaha

little karma
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lol ;) I like your username

slender marsh
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ty, I like your ideas 🙂

little karma
delicate tartan
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ideas like this must come to real

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also i like idea of all this huge veriety of dishes make temp increase of skills and proffesion. say u have 17 scolar then u smoked 420 plant and gained 3 points so now u have 20 and can do t2 projects. what u say?

slender marsh
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I say if you smoke the 420 plant your satiation should go down and crafting time should increase

trail cradle
brazen spruce
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Also visible crops is an entirely client-side display issue, so i expect it to be taken care around the time when the dev team has a final vision of how farming mechanics should work

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On a related topic i think farming plots unlike all other crafting stations should have a single shared (not X per player independently) pool of "slots" for growing
that would solve 2 problems:

  1. you dont need to worry which crop to display if 10 people planted different stuff on the same spot
  2. it gives insentive to build very big fields while being slighly inconvenient to share in a group of farmers, but in an immersive way
slender marsh
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1 isn't really a problem if our client is looking up what we planted in the first place