#Will jewelry have rarity chances like tools have?
1 messages · Page 1 of 1 (latest)
Currently it doesnt have rarity
Since jewelry doesn’t require the lower tiered item. Could something be added that would give a random chance at rarity increase when crafting the piece? Like .01% mythic, .05% legendary, 5% rare, 10% uncommon, 84.04% common?
This will give Masonry profession some random chance into their jewelry crafting. While also giving end game players that extra carrot to chase. Could even be separated more in each tier of jewelry can only go up to a certain rarity. So can’t have a Mythic T1 etc.
The crafting results would be convoluted. Maintainability is horrible if the devs decide to add new tiers or rarity. And they would be much harder to get since it will require way more t10 materials than tools/armor which will mostly need t1-t5 materials.
But still i think quality on rings would be nice for a consistency between rings and armor/tools.
If I might suggest that the gemstones could be the solution. Each tier has a different cut of gem but each time you cut it it has a chance of breaking the gemstone.
Each tier cut has to be made before the next (Progression)
You could also add 'stones' for other professions to randomly obtain. Like amber from lumberjacks, pearls from fishing.