#Endgame
1 messages · Page 1 of 1 (latest)
We find the fihs. That is the endgame
On a more serious note. It would probably be trading between empires and handling logistics at a large scale. Mass production of certain items is key, so that will likely be the core gameplay. The tradewars...
Fish?
Yes. We will have monopoly of fihs. Join Ludens and you shall be a part of our empire of fihses
So no other endgame than tradewars?
The game is still in its infancy at this point
Who knows maybe Hextech
Innovations and stuff
But then again too early to call out what is "late game"
When the game isn't even out yet
I didnt play the alphas, so was just wondering if they gave any indications
I feel that the alphas where more focused on the progression of the tiers instead of the endgame
They haven't mentioned, that I'm aware of. Speaking from experience from the alpha, we just focused on tiering up our claim, and getting higher tier gear for our members. We didn't have a ton of time once we reached tier 6
End game get rarity 6 T6 tools.
T10....
What type of end game are you looking for?
Bitcraft is really focused on slowly building up small town or empire collecting and trading with other players, with lot flexibility.
And yeah end game Id say currently is getting everything unlocked but that will take you ages even with a group of people.
https://bitcraft.wiki.gg/wiki/Professions
https://bitcraft.wiki.gg/wiki/Tools
Professions in BitCraft are a measure of player characters' skills in various tasks and activities. There are currently 13 Professions, each of which may be raised to a maximum of Lv. 100 when enough Experience is gained.
Tasks in BitCraft that take time to complete, such as gathering a resource or crafting...
!This page is currently under construction. Please be patient as we get everything ready.
This lists the different types of tools for each profession. Flint tools are made at the Crude Workbench, which is one of the first things you make in-game.
As of Alpha 2, any tools are usable for the next tier...
Spoiler for next playtest most likley || I mean looking at the test branches tools will become even more fun since you will get rarity tiers and how higer the rarity is how more progress it does per hit. ||
yeah pretty much

I mean the amount of T6 hamers yo need to make to get the best one will be insane.
oh yeah defiantly 
It would even be worse if they add more tiers to get the best stuff on the higest tiers will cost so many resources. atleast I hope you can still scap tools for like 70% of the cost
Also I find it funny that higest rarity T1 does more progress per tick than a normal T6 tool
bound to be more down the road and high chance it will do this or just stay the same. be bit BM to keep upping cap and amount needed each time so it probs end up as a ne Tire with same amount work last one but with more mats at some point.
At some point it will take more then a year of playtime to get the high tier tools you need
Still I think that the endgame the event locations will become more imported since you need stuff from the event locations to keep progressing is my guess.
thinking about it logically yeah seems funny but at the same time they sorta specialized so they more fine to the touch. XD but won't make sense for say and Axe but black smith tools yeah.
guess only tools should only make work faster be Axe and pickaxe and only lower ors and trees
waster?
fat fingered XD
Disagree.
How I see it you can chose for higer tier or higer rarity.
higer tier means higer tier buildings ect.
higer rarity means faster
yeah that be cool
Also what I love about this lower tier smits had notting to realy make exept for ingets and now even low level tools could be valiblue if they are high enough rarity
I oneslty like that a smit now has to make a desision on what to go for. make higher tier tools but less or more tools so higer rarity low level tools
where are we hearing about tools having rarities now?
What are test branches?
basicly you have the main branch what is the main game.
test branches are versions of the game the devs are working on
Are you a tester??
Nop but there test servers are public if you know where to look
Help a brother out?
You can only send requests tot he db
so you can't play or anyting
Boegie looked into some of the spacetime data on one of our development branches when we were using testnet.
Keep in mind, information found that way is not indicative of what will be added to the game. There are many times we may add something, only to try it in game and realize said content would not be a good addition, or have plans to implement it properly at a much later point in time.
Im wondering if the world might get "Cataclysmic Events" Like the kind that destroyed the world in the first place, like we have to fight off some great enemies armies or something cool like that.
If there is anything like that, especially something that destroys everything, I doubt anyone would still want to play.
Speak for yourself
You didn't even have a home last Alpha
I'm more saying it for those who progress their claim
i think events where claim progress is on the line might be fun to spice things up, ofc there would need to be a decently sized warning timer so people can prepare but still
Endgame is me becoming a hexcoin trillionaire
I settle for nothing less
A multibillionaire may do too, but we'll see
I'm gonna become a hexcoin quadrillionare, and then sell all my stelocoin and crash the market.
Impossible
improbable
Aight', that's fair
I like the idea of cataclysmic events, whacking a Lavos threat back down so Civilization doesn't need to worry about Starfall 2. But yeah, No blowing up of claims. Helldiving Jaks have shown us how quick that'll turn people off the game.
Yeah that's what I was mainly gettin at
Never said it would actually destroy the world, im just saying that having something to fight (besides random wildlife) and a purpose besides trading.