#Will there be any emergent systems in the game?

1 messages · Page 1 of 1 (latest)

quiet umbra
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Ex: Rain storms (weather) that makes plants grow (farming), or animals (monsters) that eat other animals (creeps)?
You know modular systems that react to one another?

ionic echo
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Progression is integrally linked to creating

quiet umbra
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That's a game loop not an emergent system. Ex: h ttps://www.youtube.com/watch?v=OrmyLaLCaIo

ionic echo
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Will things react to other things? Undoubtedly. Kind of a weird question ngl

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I would ask if there’s going to be weather that all players experience and struggle with

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But that’s about as much as I can ask for. Deeply interconnected dynamic worlds are going to be created through player human touch more than anything else.

vast barn
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Right but worldly elements will (should) have a profound impact to said dynamic world. Mountain passes should be inaccessible for parts of the year. I want to see erosion damage from a violent storm. I want to see a changing landscape. A static world (that is, a world whose landscape remains naturally static) sounds boring to me.

I want droughts. I want floods. I want natural violent elements. Snow runoff. Etc.

ionic echo
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I guess you guys just have a different perspective then. This entire game is editable. The whole map is editable by players and their edits are saved and stored permanently. This is what I mean when I say that “Deeply interconnected dynamic worlds are going to be created through player human touch more than anything else.”
The landscape remains “naturally static” just as much as Minecraft’s landscape does. Minecraft is still dynamic and interesting with plenty of emergent systems.

ionic echo
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Because I’m pretty sure the devs have things like that in store for you

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This game at its roots is very different from other MMOs. The idea of a naturally static world simply doesn’t make sense for me. It can’t exist in bitcraft, the whole thing is a canvas to be painted on continuously. By definition it is dynamic.

wintry leaf
# vast barn Right but worldly elements will (should) have a profound impact to said dynamic ...

I agree to an extent. This dynamic world could use some dynamically pleasing destruction to balance the automatonic repair that has awoken. It's always nice to have a challenge you can choose to fix or deal with. Maybe mountain passes could be "inaccessible" because a tree is in the way or a landslide caused stones to collapse in front of it leading to more engaging ruins for us to find. Storms would help keep plants nice and watered/growing/fed, and maybe even shock us just a bit. Not sure if it'd affect us seeing as how we aren't necessarily "human". Maybe it could give us a buff or something? that'd be neat... more energy :D

vast barn
vast barn