#Will there be any emergent systems in the game?
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Progression is integrally linked to creating
That's a game loop not an emergent system. Ex: h ttps://www.youtube.com/watch?v=OrmyLaLCaIo
Will things react to other things? Undoubtedly. Kind of a weird question ngl
I would ask if there’s going to be weather that all players experience and struggle with
But that’s about as much as I can ask for. Deeply interconnected dynamic worlds are going to be created through player human touch more than anything else.
Right but worldly elements will (should) have a profound impact to said dynamic world. Mountain passes should be inaccessible for parts of the year. I want to see erosion damage from a violent storm. I want to see a changing landscape. A static world (that is, a world whose landscape remains naturally static) sounds boring to me.
I want droughts. I want floods. I want natural violent elements. Snow runoff. Etc.
I guess you guys just have a different perspective then. This entire game is editable. The whole map is editable by players and their edits are saved and stored permanently. This is what I mean when I say that “Deeply interconnected dynamic worlds are going to be created through player human touch more than anything else.”
The landscape remains “naturally static” just as much as Minecraft’s landscape does. Minecraft is still dynamic and interesting with plenty of emergent systems.
If you have to wear certain clothes items to protect you from the elements, would that satisfy you?
Because I’m pretty sure the devs have things like that in store for you
This game at its roots is very different from other MMOs. The idea of a naturally static world simply doesn’t make sense for me. It can’t exist in bitcraft, the whole thing is a canvas to be painted on continuously. By definition it is dynamic.
I agree to an extent. This dynamic world could use some dynamically pleasing destruction to balance the automatonic repair that has awoken. It's always nice to have a challenge you can choose to fix or deal with. Maybe mountain passes could be "inaccessible" because a tree is in the way or a landslide caused stones to collapse in front of it leading to more engaging ruins for us to find. Storms would help keep plants nice and watered/growing/fed, and maybe even shock us just a bit. Not sure if it'd affect us seeing as how we aren't necessarily "human". Maybe it could give us a buff or something? that'd be neat... more energy :D
Mountain passes would be closed off due to snowpack. But the other causes you list should exist as well for any location that is appropriate. Trees fall over everywhere that they exist, all the time
To an extent, but not fully.
There is to me two different layers of a dynamic world as I see it. One is artificial, which is what you’re expressing. And the other layer is natural, which is what I described above. I would like to see both layers in the game.